7#include <aws/gamelift/GameLift_EXPORTS.h>
8#include <aws/gamelift/GameLiftRequest.h>
9#include <aws/core/utils/memory/stl/AWSString.h>
45 inline void SetGameSessionId(
const char* value) { m_gameSessionIdHasBeenSet =
true; m_gameSessionId.assign(value); }
59 inline void SetPlayerId(
const char* value) { m_playerIdHasBeenSet =
true; m_playerId.assign(value); }
74 inline void SetPlayerData(
const char* value) { m_playerDataHasBeenSet =
true; m_playerData.assign(value); }
82 bool m_gameSessionIdHasBeenSet =
false;
85 bool m_playerIdHasBeenSet =
false;
88 bool m_playerDataHasBeenSet =
false;
bool PlayerDataHasBeenSet() const
AWS_GAMELIFT_API CreatePlayerSessionRequest()
void SetPlayerId(Aws::String &&value)
AWS_GAMELIFT_API Aws::Http::HeaderValueCollection GetRequestSpecificHeaders() const override
CreatePlayerSessionRequest & WithGameSessionId(const char *value)
bool GameSessionIdHasBeenSet() const
void SetPlayerId(const char *value)
CreatePlayerSessionRequest & WithPlayerData(const Aws::String &value)
const Aws::String & GetPlayerData() const
CreatePlayerSessionRequest & WithPlayerData(const char *value)
CreatePlayerSessionRequest & WithPlayerId(const char *value)
AWS_GAMELIFT_API Aws::String SerializePayload() const override
CreatePlayerSessionRequest & WithPlayerData(Aws::String &&value)
CreatePlayerSessionRequest & WithGameSessionId(Aws::String &&value)
void SetGameSessionId(Aws::String &&value)
void SetPlayerData(Aws::String &&value)
CreatePlayerSessionRequest & WithPlayerId(Aws::String &&value)
const Aws::String & GetGameSessionId() const
bool PlayerIdHasBeenSet() const
void SetGameSessionId(const char *value)
CreatePlayerSessionRequest & WithPlayerId(const Aws::String &value)
void SetGameSessionId(const Aws::String &value)
void SetPlayerData(const Aws::String &value)
virtual const char * GetServiceRequestName() const override
const Aws::String & GetPlayerId() const
void SetPlayerId(const Aws::String &value)
void SetPlayerData(const char *value)
CreatePlayerSessionRequest & WithGameSessionId(const Aws::String &value)
Aws::Map< Aws::String, Aws::String > HeaderValueCollection
std::basic_string< char, std::char_traits< char >, Aws::Allocator< char > > String