7#include <aws/gamelift/GameLift_EXPORTS.h>
8#include <aws/core/utils/memory/stl/AWSString.h>
9#include <aws/gamelift/model/GameSessionPlacementState.h>
10#include <aws/core/utils/memory/stl/AWSVector.h>
11#include <aws/core/utils/DateTime.h>
12#include <aws/gamelift/model/GameProperty.h>
13#include <aws/gamelift/model/PlayerLatency.h>
14#include <aws/gamelift/model/PlacedPlayerSession.h>
63 inline void SetPlacementId(
const char* value) { m_placementIdHasBeenSet =
true; m_placementId.assign(value); }
78 inline void SetGameSessionQueueName(
const char* value) { m_gameSessionQueueNameHasBeenSet =
true; m_gameSessionQueueName.assign(value); }
141 inline void SetGameSessionName(
const char* value) { m_gameSessionNameHasBeenSet =
true; m_gameSessionName.assign(value); }
156 inline void SetGameSessionId(
const char* value) { m_gameSessionIdHasBeenSet =
true; m_gameSessionId.assign(value); }
172 inline void SetGameSessionArn(
const char* value) { m_gameSessionArnHasBeenSet =
true; m_gameSessionArn.assign(value); }
188 inline void SetGameSessionRegion(
const char* value) { m_gameSessionRegionHasBeenSet =
true; m_gameSessionRegion.assign(value); }
247 inline void SetIpAddress(
const char* value) { m_ipAddressHasBeenSet =
true; m_ipAddress.assign(value); }
270 inline void SetDnsName(
const char* value) { m_dnsNameHasBeenSet =
true; m_dnsName.assign(value); }
284 inline void SetPort(
int value) { m_portHasBeenSet =
true; m_port = value; }
318 inline void SetGameSessionData(
const char* value) { m_gameSessionDataHasBeenSet =
true; m_gameSessionData.assign(value); }
338 inline void SetMatchmakerData(
const char* value) { m_matchmakerDataHasBeenSet =
true; m_matchmakerData.assign(value); }
346 bool m_placementIdHasBeenSet =
false;
349 bool m_gameSessionQueueNameHasBeenSet =
false;
352 bool m_statusHasBeenSet =
false;
355 bool m_gamePropertiesHasBeenSet =
false;
357 int m_maximumPlayerSessionCount;
358 bool m_maximumPlayerSessionCountHasBeenSet =
false;
361 bool m_gameSessionNameHasBeenSet =
false;
364 bool m_gameSessionIdHasBeenSet =
false;
367 bool m_gameSessionArnHasBeenSet =
false;
370 bool m_gameSessionRegionHasBeenSet =
false;
373 bool m_playerLatenciesHasBeenSet =
false;
376 bool m_startTimeHasBeenSet =
false;
379 bool m_endTimeHasBeenSet =
false;
382 bool m_ipAddressHasBeenSet =
false;
385 bool m_dnsNameHasBeenSet =
false;
388 bool m_portHasBeenSet =
false;
391 bool m_placedPlayerSessionsHasBeenSet =
false;
394 bool m_gameSessionDataHasBeenSet =
false;
397 bool m_matchmakerDataHasBeenSet =
false;
GameSessionPlacement & WithGameSessionArn(const Aws::String &value)
const Aws::String & GetGameSessionData() const
int GetMaximumPlayerSessionCount() const
void SetIpAddress(Aws::String &&value)
GameSessionPlacement & AddPlacedPlayerSessions(const PlacedPlayerSession &value)
void SetPlayerLatencies(const Aws::Vector< PlayerLatency > &value)
void SetStartTime(const Aws::Utils::DateTime &value)
bool GamePropertiesHasBeenSet() const
GameSessionPlacement & WithStartTime(Aws::Utils::DateTime &&value)
void SetGameSessionArn(const Aws::String &value)
GameSessionPlacement & WithGameSessionData(const Aws::String &value)
void SetIpAddress(const char *value)
AWS_GAMELIFT_API GameSessionPlacement & operator=(Aws::Utils::Json::JsonView jsonValue)
GameSessionPlacement & AddGameProperties(const GameProperty &value)
AWS_GAMELIFT_API GameSessionPlacement()
void SetPlayerLatencies(Aws::Vector< PlayerLatency > &&value)
const Aws::String & GetDnsName() const
bool PlacedPlayerSessionsHasBeenSet() const
const Aws::Utils::DateTime & GetEndTime() const
GameSessionPlacement & WithGameSessionQueueName(const char *value)
GameSessionPlacement & WithPlacementId(const char *value)
bool IpAddressHasBeenSet() const
const Aws::String & GetGameSessionQueueName() const
GameSessionPlacement & WithGameSessionId(Aws::String &&value)
const Aws::Vector< PlacedPlayerSession > & GetPlacedPlayerSessions() const
const Aws::Vector< GameProperty > & GetGameProperties() const
GameSessionPlacement & WithIpAddress(const char *value)
const Aws::String & GetGameSessionName() const
void SetIpAddress(const Aws::String &value)
void SetGameSessionArn(const char *value)
GameSessionPlacement & WithGameSessionName(Aws::String &&value)
GameSessionPlacement & WithGameSessionArn(const char *value)
void SetGameSessionData(const char *value)
void SetStartTime(Aws::Utils::DateTime &&value)
GameSessionPlacement & AddPlacedPlayerSessions(PlacedPlayerSession &&value)
void SetStatus(GameSessionPlacementState &&value)
void SetGameSessionArn(Aws::String &&value)
GameSessionPlacement & WithMatchmakerData(const char *value)
bool GameSessionNameHasBeenSet() const
GameSessionPlacement & WithDnsName(const Aws::String &value)
GameSessionPlacement & WithDnsName(const char *value)
void SetGameSessionRegion(Aws::String &&value)
GameSessionPlacement & WithMatchmakerData(const Aws::String &value)
void SetPlacedPlayerSessions(const Aws::Vector< PlacedPlayerSession > &value)
GameSessionPlacement & WithGameSessionId(const Aws::String &value)
GameSessionPlacement & WithMatchmakerData(Aws::String &&value)
void SetGameSessionData(Aws::String &&value)
GameSessionPlacement & WithStatus(GameSessionPlacementState &&value)
AWS_GAMELIFT_API Aws::Utils::Json::JsonValue Jsonize() const
bool PortHasBeenSet() const
void SetEndTime(Aws::Utils::DateTime &&value)
bool PlayerLatenciesHasBeenSet() const
void SetMatchmakerData(const char *value)
bool DnsNameHasBeenSet() const
void SetMaximumPlayerSessionCount(int value)
void SetGameSessionId(const char *value)
void SetDnsName(Aws::String &&value)
bool GameSessionDataHasBeenSet() const
GameSessionPlacement & WithGameProperties(Aws::Vector< GameProperty > &&value)
void SetGameProperties(const Aws::Vector< GameProperty > &value)
void SetGameSessionData(const Aws::String &value)
void SetDnsName(const Aws::String &value)
GameSessionPlacement & WithGameProperties(const Aws::Vector< GameProperty > &value)
void SetGameSessionRegion(const Aws::String &value)
void SetGameSessionQueueName(const Aws::String &value)
void SetGameProperties(Aws::Vector< GameProperty > &&value)
GameSessionPlacement & WithStartTime(const Aws::Utils::DateTime &value)
bool MatchmakerDataHasBeenSet() const
void SetGameSessionName(const Aws::String &value)
GameSessionPlacement & WithGameSessionQueueName(const Aws::String &value)
GameSessionPlacement & WithPlacementId(const Aws::String &value)
GameSessionPlacement & WithGameSessionRegion(Aws::String &&value)
GameSessionPlacement & WithGameSessionRegion(const char *value)
const GameSessionPlacementState & GetStatus() const
const Aws::Vector< PlayerLatency > & GetPlayerLatencies() const
bool GameSessionQueueNameHasBeenSet() const
void SetGameSessionId(const Aws::String &value)
void SetGameSessionId(Aws::String &&value)
GameSessionPlacement & WithGameSessionId(const char *value)
bool PlacementIdHasBeenSet() const
bool GameSessionArnHasBeenSet() const
bool StartTimeHasBeenSet() const
void SetEndTime(const Aws::Utils::DateTime &value)
GameSessionPlacement & WithGameSessionArn(Aws::String &&value)
void SetPlacedPlayerSessions(Aws::Vector< PlacedPlayerSession > &&value)
void SetStatus(const GameSessionPlacementState &value)
GameSessionPlacement & WithGameSessionName(const char *value)
AWS_GAMELIFT_API GameSessionPlacement(Aws::Utils::Json::JsonView jsonValue)
GameSessionPlacement & WithDnsName(Aws::String &&value)
bool EndTimeHasBeenSet() const
GameSessionPlacement & AddGameProperties(GameProperty &&value)
GameSessionPlacement & AddPlayerLatencies(PlayerLatency &&value)
void SetGameSessionQueueName(Aws::String &&value)
GameSessionPlacement & WithPlacedPlayerSessions(Aws::Vector< PlacedPlayerSession > &&value)
const Aws::String & GetPlacementId() const
const Aws::String & GetGameSessionRegion() const
GameSessionPlacement & AddPlayerLatencies(const PlayerLatency &value)
GameSessionPlacement & WithStatus(const GameSessionPlacementState &value)
const Aws::String & GetGameSessionArn() const
const Aws::String & GetIpAddress() const
bool StatusHasBeenSet() const
bool GameSessionIdHasBeenSet() const
GameSessionPlacement & WithPlayerLatencies(Aws::Vector< PlayerLatency > &&value)
void SetGameSessionName(const char *value)
bool MaximumPlayerSessionCountHasBeenSet() const
GameSessionPlacement & WithGameSessionData(const char *value)
void SetDnsName(const char *value)
void SetPlacementId(Aws::String &&value)
const Aws::Utils::DateTime & GetStartTime() const
GameSessionPlacement & WithIpAddress(Aws::String &&value)
void SetMatchmakerData(const Aws::String &value)
void SetGameSessionQueueName(const char *value)
GameSessionPlacement & WithGameSessionData(Aws::String &&value)
bool GameSessionRegionHasBeenSet() const
void SetGameSessionRegion(const char *value)
GameSessionPlacement & WithIpAddress(const Aws::String &value)
GameSessionPlacement & WithPlacedPlayerSessions(const Aws::Vector< PlacedPlayerSession > &value)
void SetPlacementId(const Aws::String &value)
void SetPlacementId(const char *value)
GameSessionPlacement & WithGameSessionName(const Aws::String &value)
void SetGameSessionName(Aws::String &&value)
GameSessionPlacement & WithMaximumPlayerSessionCount(int value)
GameSessionPlacement & WithEndTime(Aws::Utils::DateTime &&value)
GameSessionPlacement & WithPlacementId(Aws::String &&value)
void SetMatchmakerData(Aws::String &&value)
GameSessionPlacement & WithGameSessionQueueName(Aws::String &&value)
GameSessionPlacement & WithPlayerLatencies(const Aws::Vector< PlayerLatency > &value)
GameSessionPlacement & WithPort(int value)
GameSessionPlacement & WithGameSessionRegion(const Aws::String &value)
const Aws::String & GetGameSessionId() const
GameSessionPlacement & WithEndTime(const Aws::Utils::DateTime &value)
const Aws::String & GetMatchmakerData() const
GameSessionPlacementState
std::basic_string< char, std::char_traits< char >, Aws::Allocator< char > > String
std::vector< T, Aws::Allocator< T > > Vector
Aws::Utils::Json::JsonValue JsonValue