7#include <aws/gamelift/GameLift_EXPORTS.h>
8#include <aws/core/utils/memory/stl/AWSString.h>
52 inline void SetPlayerId(
const char* value) { m_playerIdHasBeenSet =
true; m_playerId.assign(value); }
66 inline void SetPlayerSessionId(
const char* value) { m_playerSessionIdHasBeenSet =
true; m_playerSessionId.assign(value); }
74 bool m_playerIdHasBeenSet =
false;
77 bool m_playerSessionIdHasBeenSet =
false;
PlacedPlayerSession & WithPlayerSessionId(Aws::String &&value)
PlacedPlayerSession & WithPlayerSessionId(const char *value)
void SetPlayerSessionId(const char *value)
PlacedPlayerSession & WithPlayerSessionId(const Aws::String &value)
PlacedPlayerSession & WithPlayerId(Aws::String &&value)
void SetPlayerSessionId(const Aws::String &value)
AWS_GAMELIFT_API Aws::Utils::Json::JsonValue Jsonize() const
const Aws::String & GetPlayerId() const
bool PlayerIdHasBeenSet() const
PlacedPlayerSession & WithPlayerId(const Aws::String &value)
void SetPlayerId(Aws::String &&value)
const Aws::String & GetPlayerSessionId() const
bool PlayerSessionIdHasBeenSet() const
void SetPlayerId(const Aws::String &value)
AWS_GAMELIFT_API PlacedPlayerSession()
void SetPlayerId(const char *value)
AWS_GAMELIFT_API PlacedPlayerSession(Aws::Utils::Json::JsonView jsonValue)
void SetPlayerSessionId(Aws::String &&value)
AWS_GAMELIFT_API PlacedPlayerSession & operator=(Aws::Utils::Json::JsonView jsonValue)
PlacedPlayerSession & WithPlayerId(const char *value)
std::basic_string< char, std::char_traits< char >, Aws::Allocator< char > > String
Aws::Utils::Json::JsonValue JsonValue