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AWS SDK for C++ Version 1.11.440
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src
aws-cpp-sdk-gamelift
include
aws
gamelift
model
GameSessionPlacementState.h
1
6
#pragma once
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#include <aws/gamelift/GameLift_EXPORTS.h>
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#include <aws/core/utils/memory/stl/AWSString.h>
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namespace
Aws
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{
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namespace
GameLift
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{
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namespace
Model
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{
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enum class
GameSessionPlacementState
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{
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NOT_SET
,
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PENDING
,
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FULFILLED
,
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CANCELLED
,
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TIMED_OUT
,
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FAILED
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};
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namespace
GameSessionPlacementStateMapper
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{
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AWS_GAMELIFT_API
GameSessionPlacementState
GetGameSessionPlacementStateForName
(
const
Aws::String
& name);
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AWS_GAMELIFT_API
Aws::String
GetNameForGameSessionPlacementState
(
GameSessionPlacementState
value);
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}
// namespace GameSessionPlacementStateMapper
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}
// namespace Model
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}
// namespace GameLift
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}
// namespace Aws
Aws::GameLift::Model::GameSessionPlacementStateMapper::GetNameForGameSessionPlacementState
AWS_GAMELIFT_API Aws::String GetNameForGameSessionPlacementState(GameSessionPlacementState value)
Aws::GameLift::Model::GameSessionPlacementStateMapper::GetGameSessionPlacementStateForName
AWS_GAMELIFT_API GameSessionPlacementState GetGameSessionPlacementStateForName(const Aws::String &name)
Aws::GameLift::Model::AcceptanceType::NOT_SET
@ NOT_SET
Aws::GameLift::Model::ComputeStatus::PENDING
@ PENDING
Aws::GameLift::Model::GameSessionPlacementState
GameSessionPlacementState
Definition
GameSessionPlacementState.h:17
Aws::GameLift::Model::GameSessionPlacementState::FULFILLED
@ FULFILLED
Aws::GameLift::Model::GameSessionPlacementState::CANCELLED
@ CANCELLED
Aws::GameLift::Model::GameSessionPlacementState::TIMED_OUT
@ TIMED_OUT
Aws::GameLift::Model::BuildStatus::FAILED
@ FAILED
Aws
Aws::String
std::basic_string< char, std::char_traits< char >, Aws::Allocator< char > > String
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