7#include <aws/gamelift/GameLift_EXPORTS.h>
8#include <aws/core/utils/memory/stl/AWSString.h>
53 inline void SetPlayerId(
const char* value) { m_playerIdHasBeenSet =
true; m_playerId.assign(value); }
67 inline void SetRegionIdentifier(
const char* value) { m_regionIdentifierHasBeenSet =
true; m_regionIdentifier.assign(value); }
80 inline void SetLatencyInMilliseconds(
double value) { m_latencyInMillisecondsHasBeenSet =
true; m_latencyInMilliseconds = value; }
86 bool m_playerIdHasBeenSet =
false;
89 bool m_regionIdentifierHasBeenSet =
false;
91 double m_latencyInMilliseconds;
92 bool m_latencyInMillisecondsHasBeenSet =
false;
void SetRegionIdentifier(Aws::String &&value)
PlayerLatency & WithLatencyInMilliseconds(double value)
void SetPlayerId(const char *value)
PlayerLatency & WithRegionIdentifier(Aws::String &&value)
AWS_GAMELIFT_API PlayerLatency()
PlayerLatency & WithRegionIdentifier(const Aws::String &value)
void SetRegionIdentifier(const Aws::String &value)
PlayerLatency & WithPlayerId(Aws::String &&value)
double GetLatencyInMilliseconds() const
AWS_GAMELIFT_API PlayerLatency(Aws::Utils::Json::JsonView jsonValue)
void SetPlayerId(Aws::String &&value)
const Aws::String & GetPlayerId() const
const Aws::String & GetRegionIdentifier() const
void SetPlayerId(const Aws::String &value)
AWS_GAMELIFT_API Aws::Utils::Json::JsonValue Jsonize() const
void SetRegionIdentifier(const char *value)
bool PlayerIdHasBeenSet() const
AWS_GAMELIFT_API PlayerLatency & operator=(Aws::Utils::Json::JsonView jsonValue)
bool RegionIdentifierHasBeenSet() const
bool LatencyInMillisecondsHasBeenSet() const
PlayerLatency & WithRegionIdentifier(const char *value)
void SetLatencyInMilliseconds(double value)
PlayerLatency & WithPlayerId(const Aws::String &value)
PlayerLatency & WithPlayerId(const char *value)
std::basic_string< char, std::char_traits< char >, Aws::Allocator< char > > String
Aws::Utils::Json::JsonValue JsonValue