7#include <aws/gamelift/GameLift_EXPORTS.h>
8#include <aws/core/utils/memory/stl/AWSString.h>
9#include <aws/core/utils/memory/stl/AWSVector.h>
10#include <aws/gamelift/model/FilterConfiguration.h>
11#include <aws/gamelift/model/PriorityConfiguration.h>
12#include <aws/gamelift/model/PlayerLatencyPolicy.h>
13#include <aws/gamelift/model/GameSessionQueueDestination.h>
56 inline void SetName(
const char* value) { m_nameHasBeenSet =
true; m_name.assign(value); }
76 inline void SetGameSessionQueueArn(
const char* value) { m_gameSessionQueueArnHasBeenSet =
true; m_gameSessionQueueArn.assign(value); }
91 inline void SetTimeoutInSeconds(
int value) { m_timeoutInSecondsHasBeenSet =
true; m_timeoutInSeconds = value; }
170 inline void SetCustomEventData(
const char* value) { m_customEventDataHasBeenSet =
true; m_customEventData.assign(value); }
187 inline void SetNotificationTarget(
const char* value) { m_notificationTargetHasBeenSet =
true; m_notificationTarget.assign(value); }
195 bool m_nameHasBeenSet =
false;
198 bool m_gameSessionQueueArnHasBeenSet =
false;
200 int m_timeoutInSeconds;
201 bool m_timeoutInSecondsHasBeenSet =
false;
204 bool m_playerLatencyPoliciesHasBeenSet =
false;
207 bool m_destinationsHasBeenSet =
false;
210 bool m_filterConfigurationHasBeenSet =
false;
213 bool m_priorityConfigurationHasBeenSet =
false;
216 bool m_customEventDataHasBeenSet =
false;
219 bool m_notificationTargetHasBeenSet =
false;
void SetName(const char *value)
void SetNotificationTarget(const Aws::String &value)
void SetPlayerLatencyPolicies(Aws::Vector< PlayerLatencyPolicy > &&value)
bool DestinationsHasBeenSet() const
void SetName(const Aws::String &value)
AWS_GAMELIFT_API GameSessionQueue & operator=(Aws::Utils::Json::JsonView jsonValue)
GameSessionQueue & AddDestinations(GameSessionQueueDestination &&value)
GameSessionQueue & WithGameSessionQueueArn(const Aws::String &value)
void SetDestinations(const Aws::Vector< GameSessionQueueDestination > &value)
bool TimeoutInSecondsHasBeenSet() const
void SetNotificationTarget(const char *value)
void SetNotificationTarget(Aws::String &&value)
void SetDestinations(Aws::Vector< GameSessionQueueDestination > &&value)
int GetTimeoutInSeconds() const
GameSessionQueue & WithDestinations(const Aws::Vector< GameSessionQueueDestination > &value)
GameSessionQueue & AddPlayerLatencyPolicies(PlayerLatencyPolicy &&value)
AWS_GAMELIFT_API Aws::Utils::Json::JsonValue Jsonize() const
GameSessionQueue & WithDestinations(Aws::Vector< GameSessionQueueDestination > &&value)
bool GameSessionQueueArnHasBeenSet() const
void SetPlayerLatencyPolicies(const Aws::Vector< PlayerLatencyPolicy > &value)
void SetFilterConfiguration(FilterConfiguration &&value)
bool PriorityConfigurationHasBeenSet() const
const FilterConfiguration & GetFilterConfiguration() const
void SetPriorityConfiguration(PriorityConfiguration &&value)
GameSessionQueue & WithTimeoutInSeconds(int value)
const Aws::String & GetNotificationTarget() const
void SetGameSessionQueueArn(const char *value)
GameSessionQueue & AddDestinations(const GameSessionQueueDestination &value)
void SetCustomEventData(const Aws::String &value)
GameSessionQueue & WithFilterConfiguration(FilterConfiguration &&value)
void SetPriorityConfiguration(const PriorityConfiguration &value)
void SetTimeoutInSeconds(int value)
GameSessionQueue & WithName(const Aws::String &value)
GameSessionQueue & WithName(Aws::String &&value)
GameSessionQueue & WithNotificationTarget(const Aws::String &value)
const Aws::Vector< PlayerLatencyPolicy > & GetPlayerLatencyPolicies() const
GameSessionQueue & WithFilterConfiguration(const FilterConfiguration &value)
GameSessionQueue & WithCustomEventData(const char *value)
GameSessionQueue & WithCustomEventData(Aws::String &&value)
const Aws::String & GetGameSessionQueueArn() const
const Aws::String & GetCustomEventData() const
void SetGameSessionQueueArn(Aws::String &&value)
bool NameHasBeenSet() const
GameSessionQueue & WithGameSessionQueueArn(const char *value)
bool PlayerLatencyPoliciesHasBeenSet() const
bool NotificationTargetHasBeenSet() const
AWS_GAMELIFT_API GameSessionQueue()
bool FilterConfigurationHasBeenSet() const
GameSessionQueue & WithPlayerLatencyPolicies(Aws::Vector< PlayerLatencyPolicy > &&value)
GameSessionQueue & WithName(const char *value)
const Aws::String & GetName() const
GameSessionQueue & WithPlayerLatencyPolicies(const Aws::Vector< PlayerLatencyPolicy > &value)
GameSessionQueue & WithCustomEventData(const Aws::String &value)
GameSessionQueue & WithNotificationTarget(const char *value)
void SetGameSessionQueueArn(const Aws::String &value)
void SetCustomEventData(const char *value)
void SetFilterConfiguration(const FilterConfiguration &value)
GameSessionQueue & WithPriorityConfiguration(const PriorityConfiguration &value)
void SetName(Aws::String &&value)
void SetCustomEventData(Aws::String &&value)
const PriorityConfiguration & GetPriorityConfiguration() const
GameSessionQueue & WithPriorityConfiguration(PriorityConfiguration &&value)
AWS_GAMELIFT_API GameSessionQueue(Aws::Utils::Json::JsonView jsonValue)
const Aws::Vector< GameSessionQueueDestination > & GetDestinations() const
GameSessionQueue & AddPlayerLatencyPolicies(const PlayerLatencyPolicy &value)
bool CustomEventDataHasBeenSet() const
GameSessionQueue & WithGameSessionQueueArn(Aws::String &&value)
GameSessionQueue & WithNotificationTarget(Aws::String &&value)
std::basic_string< char, std::char_traits< char >, Aws::Allocator< char > > String
std::vector< T, Aws::Allocator< T > > Vector
Aws::Utils::Json::JsonValue JsonValue