7#include <aws/gamelift/GameLift_EXPORTS.h>
8#include <aws/core/utils/memory/stl/AWSString.h>
52 inline void SetDestinationArn(
const char* value) { m_destinationArnHasBeenSet =
true; m_destinationArn.assign(value); }
60 bool m_destinationArnHasBeenSet =
false;
GameSessionQueueDestination & WithDestinationArn(const Aws::String &value)
AWS_GAMELIFT_API GameSessionQueueDestination()
void SetDestinationArn(const char *value)
AWS_GAMELIFT_API Aws::Utils::Json::JsonValue Jsonize() const
void SetDestinationArn(const Aws::String &value)
AWS_GAMELIFT_API GameSessionQueueDestination & operator=(Aws::Utils::Json::JsonView jsonValue)
AWS_GAMELIFT_API GameSessionQueueDestination(Aws::Utils::Json::JsonView jsonValue)
const Aws::String & GetDestinationArn() const
void SetDestinationArn(Aws::String &&value)
bool DestinationArnHasBeenSet() const
GameSessionQueueDestination & WithDestinationArn(const char *value)
GameSessionQueueDestination & WithDestinationArn(Aws::String &&value)
std::basic_string< char, std::char_traits< char >, Aws::Allocator< char > > String
Aws::Utils::Json::JsonValue JsonValue