7#include <aws/gamelift/GameLift_EXPORTS.h>
8#include <aws/core/utils/memory/stl/AWSVector.h>
9#include <aws/gamelift/model/PriorityType.h>
10#include <aws/core/utils/memory/stl/AWSString.h>
101 bool m_priorityOrderHasBeenSet =
false;
104 bool m_locationOrderHasBeenSet =
false;
PriorityConfiguration & WithLocationOrder(Aws::Vector< Aws::String > &&value)
void SetPriorityOrder(Aws::Vector< PriorityType > &&value)
AWS_GAMELIFT_API PriorityConfiguration()
PriorityConfiguration & AddPriorityOrder(PriorityType &&value)
const Aws::Vector< Aws::String > & GetLocationOrder() const
void SetLocationOrder(const Aws::Vector< Aws::String > &value)
const Aws::Vector< PriorityType > & GetPriorityOrder() const
bool PriorityOrderHasBeenSet() const
void SetLocationOrder(Aws::Vector< Aws::String > &&value)
PriorityConfiguration & WithPriorityOrder(const Aws::Vector< PriorityType > &value)
PriorityConfiguration & WithPriorityOrder(Aws::Vector< PriorityType > &&value)
bool LocationOrderHasBeenSet() const
PriorityConfiguration & WithLocationOrder(const Aws::Vector< Aws::String > &value)
AWS_GAMELIFT_API Aws::Utils::Json::JsonValue Jsonize() const
AWS_GAMELIFT_API PriorityConfiguration(Aws::Utils::Json::JsonView jsonValue)
PriorityConfiguration & AddLocationOrder(Aws::String &&value)
PriorityConfiguration & AddLocationOrder(const char *value)
PriorityConfiguration & AddLocationOrder(const Aws::String &value)
AWS_GAMELIFT_API PriorityConfiguration & operator=(Aws::Utils::Json::JsonView jsonValue)
PriorityConfiguration & AddPriorityOrder(const PriorityType &value)
void SetPriorityOrder(const Aws::Vector< PriorityType > &value)
std::basic_string< char, std::char_traits< char >, Aws::Allocator< char > > String
std::vector< T, Aws::Allocator< T > > Vector
Aws::Utils::Json::JsonValue JsonValue