7#include <aws/gamelift/GameLift_EXPORTS.h>
8#include <aws/core/utils/memory/stl/AWSString.h>
9#include <aws/gamelift/model/ContainerMemoryLimits.h>
10#include <aws/gamelift/model/ContainerPortConfiguration.h>
11#include <aws/gamelift/model/ContainerHealthCheck.h>
12#include <aws/core/utils/memory/stl/AWSVector.h>
13#include <aws/gamelift/model/ContainerEnvironment.h>
14#include <aws/gamelift/model/ContainerDependency.h>
63 inline void SetContainerName(
const char* value) { m_containerNameHasBeenSet =
true; m_containerName.assign(value); }
89 inline void SetImageUri(
const char* value) { m_imageUriHasBeenSet =
true; m_imageUri.assign(value); }
144 inline int GetCpu()
const{
return m_cpu; }
146 inline void SetCpu(
int value) { m_cpuHasBeenSet =
true; m_cpu = value; }
203 inline void SetEssential(
bool value) { m_essentialHasBeenSet =
true; m_essential = value; }
235 inline void SetWorkingDirectory(
const char* value) { m_workingDirectoryHasBeenSet =
true; m_workingDirectory.assign(value); }
283 bool m_containerNameHasBeenSet =
false;
286 bool m_imageUriHasBeenSet =
false;
289 bool m_memoryLimitsHasBeenSet =
false;
292 bool m_portConfigurationHasBeenSet =
false;
295 bool m_cpuHasBeenSet =
false;
298 bool m_healthCheckHasBeenSet =
false;
301 bool m_commandHasBeenSet =
false;
304 bool m_essentialHasBeenSet =
false;
307 bool m_entryPointHasBeenSet =
false;
310 bool m_workingDirectoryHasBeenSet =
false;
313 bool m_environmentHasBeenSet =
false;
316 bool m_dependsOnHasBeenSet =
false;
std::basic_string< char, std::char_traits< char >, Aws::Allocator< char > > String
std::vector< T, Aws::Allocator< T > > Vector
Aws::Utils::Json::JsonValue JsonValue