AWS SDK for C++

AWS SDK for C++ Version 1.11.440

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ContainerEnvironment.h
1
6#pragma once
7#include <aws/gamelift/GameLift_EXPORTS.h>
8#include <aws/core/utils/memory/stl/AWSString.h>
9#include <utility>
10
11namespace Aws
12{
13namespace Utils
14{
15namespace Json
16{
17 class JsonValue;
18 class JsonView;
19} // namespace Json
20} // namespace Utils
21namespace GameLift
22{
23namespace Model
24{
25
35 {
36 public:
37 AWS_GAMELIFT_API ContainerEnvironment();
40 AWS_GAMELIFT_API Aws::Utils::Json::JsonValue Jsonize() const;
41
42
44
47 inline const Aws::String& GetName() const{ return m_name; }
48 inline bool NameHasBeenSet() const { return m_nameHasBeenSet; }
49 inline void SetName(const Aws::String& value) { m_nameHasBeenSet = true; m_name = value; }
50 inline void SetName(Aws::String&& value) { m_nameHasBeenSet = true; m_name = std::move(value); }
51 inline void SetName(const char* value) { m_nameHasBeenSet = true; m_name.assign(value); }
52 inline ContainerEnvironment& WithName(const Aws::String& value) { SetName(value); return *this;}
53 inline ContainerEnvironment& WithName(Aws::String&& value) { SetName(std::move(value)); return *this;}
54 inline ContainerEnvironment& WithName(const char* value) { SetName(value); return *this;}
56
58
61 inline const Aws::String& GetValue() const{ return m_value; }
62 inline bool ValueHasBeenSet() const { return m_valueHasBeenSet; }
63 inline void SetValue(const Aws::String& value) { m_valueHasBeenSet = true; m_value = value; }
64 inline void SetValue(Aws::String&& value) { m_valueHasBeenSet = true; m_value = std::move(value); }
65 inline void SetValue(const char* value) { m_valueHasBeenSet = true; m_value.assign(value); }
66 inline ContainerEnvironment& WithValue(const Aws::String& value) { SetValue(value); return *this;}
67 inline ContainerEnvironment& WithValue(Aws::String&& value) { SetValue(std::move(value)); return *this;}
68 inline ContainerEnvironment& WithValue(const char* value) { SetValue(value); return *this;}
70 private:
71
72 Aws::String m_name;
73 bool m_nameHasBeenSet = false;
74
75 Aws::String m_value;
76 bool m_valueHasBeenSet = false;
77 };
78
79} // namespace Model
80} // namespace GameLift
81} // namespace Aws
AWS_GAMELIFT_API ContainerEnvironment(Aws::Utils::Json::JsonView jsonValue)
ContainerEnvironment & WithValue(const char *value)
ContainerEnvironment & WithName(const char *value)
ContainerEnvironment & WithName(Aws::String &&value)
ContainerEnvironment & WithValue(Aws::String &&value)
ContainerEnvironment & WithValue(const Aws::String &value)
AWS_GAMELIFT_API ContainerEnvironment & operator=(Aws::Utils::Json::JsonView jsonValue)
ContainerEnvironment & WithName(const Aws::String &value)
AWS_GAMELIFT_API Aws::Utils::Json::JsonValue Jsonize() const
std::basic_string< char, std::char_traits< char >, Aws::Allocator< char > > String
Aws::Utils::Json::JsonValue JsonValue