7#include <aws/gamelift/GameLift_EXPORTS.h>
8#include <aws/core/utils/memory/stl/AWSString.h>
9#include <aws/gamelift/model/ContainerDependencyCondition.h>
58 inline void SetContainerName(
const char* value) { m_containerNameHasBeenSet =
true; m_containerName.assign(value); }
88 bool m_containerNameHasBeenSet =
false;
91 bool m_conditionHasBeenSet =
false;
void SetCondition(const ContainerDependencyCondition &value)
ContainerDependency & WithCondition(ContainerDependencyCondition &&value)
void SetContainerName(const char *value)
AWS_GAMELIFT_API Aws::Utils::Json::JsonValue Jsonize() const
ContainerDependency & WithContainerName(Aws::String &&value)
AWS_GAMELIFT_API ContainerDependency(Aws::Utils::Json::JsonView jsonValue)
bool ContainerNameHasBeenSet() const
bool ConditionHasBeenSet() const
const ContainerDependencyCondition & GetCondition() const
const Aws::String & GetContainerName() const
ContainerDependency & WithContainerName(const char *value)
void SetCondition(ContainerDependencyCondition &&value)
void SetContainerName(const Aws::String &value)
AWS_GAMELIFT_API ContainerDependency & operator=(Aws::Utils::Json::JsonView jsonValue)
AWS_GAMELIFT_API ContainerDependency()
ContainerDependency & WithCondition(const ContainerDependencyCondition &value)
void SetContainerName(Aws::String &&value)
ContainerDependency & WithContainerName(const Aws::String &value)
ContainerDependencyCondition
std::basic_string< char, std::char_traits< char >, Aws::Allocator< char > > String
Aws::Utils::Json::JsonValue JsonValue