7#include <aws/gamelift/GameLift_EXPORTS.h>
8#include <aws/core/utils/memory/stl/AWSString.h>
9#include <aws/gamelift/model/VpcPeeringConnectionStatus.h>
55 inline void SetFleetId(
const char* value) { m_fleetIdHasBeenSet =
true; m_fleetId.assign(value); }
71 inline void SetFleetArn(
const char* value) { m_fleetArnHasBeenSet =
true; m_fleetArn.assign(value); }
87 inline void SetIpV4CidrBlock(
const char* value) { m_ipV4CidrBlockHasBeenSet =
true; m_ipV4CidrBlock.assign(value); }
103 inline void SetVpcPeeringConnectionId(
const char* value) { m_vpcPeeringConnectionIdHasBeenSet =
true; m_vpcPeeringConnectionId.assign(value); }
136 inline void SetPeerVpcId(
const char* value) { m_peerVpcIdHasBeenSet =
true; m_peerVpcId.assign(value); }
152 inline void SetGameLiftVpcId(
const char* value) { m_gameLiftVpcIdHasBeenSet =
true; m_gameLiftVpcId.assign(value); }
160 bool m_fleetIdHasBeenSet =
false;
163 bool m_fleetArnHasBeenSet =
false;
166 bool m_ipV4CidrBlockHasBeenSet =
false;
169 bool m_vpcPeeringConnectionIdHasBeenSet =
false;
172 bool m_statusHasBeenSet =
false;
175 bool m_peerVpcIdHasBeenSet =
false;
178 bool m_gameLiftVpcIdHasBeenSet =
false;
AWS_GAMELIFT_API VpcPeeringConnection()
bool FleetIdHasBeenSet() const
void SetGameLiftVpcId(Aws::String &&value)
void SetFleetArn(Aws::String &&value)
void SetFleetId(Aws::String &&value)
const Aws::String & GetFleetId() const
VpcPeeringConnection & WithStatus(const VpcPeeringConnectionStatus &value)
bool IpV4CidrBlockHasBeenSet() const
VpcPeeringConnection & WithFleetId(const char *value)
const VpcPeeringConnectionStatus & GetStatus() const
VpcPeeringConnection & WithFleetArn(Aws::String &&value)
VpcPeeringConnection & WithIpV4CidrBlock(const char *value)
AWS_GAMELIFT_API Aws::Utils::Json::JsonValue Jsonize() const
VpcPeeringConnection & WithGameLiftVpcId(const char *value)
void SetVpcPeeringConnectionId(const char *value)
VpcPeeringConnection & WithPeerVpcId(const Aws::String &value)
bool StatusHasBeenSet() const
const Aws::String & GetGameLiftVpcId() const
VpcPeeringConnection & WithPeerVpcId(const char *value)
VpcPeeringConnection & WithFleetArn(const Aws::String &value)
const Aws::String & GetVpcPeeringConnectionId() const
void SetStatus(VpcPeeringConnectionStatus &&value)
void SetVpcPeeringConnectionId(const Aws::String &value)
bool PeerVpcIdHasBeenSet() const
void SetFleetId(const Aws::String &value)
AWS_GAMELIFT_API VpcPeeringConnection(Aws::Utils::Json::JsonView jsonValue)
VpcPeeringConnection & WithVpcPeeringConnectionId(Aws::String &&value)
VpcPeeringConnection & WithGameLiftVpcId(const Aws::String &value)
void SetGameLiftVpcId(const Aws::String &value)
void SetVpcPeeringConnectionId(Aws::String &&value)
AWS_GAMELIFT_API VpcPeeringConnection & operator=(Aws::Utils::Json::JsonView jsonValue)
void SetPeerVpcId(const Aws::String &value)
bool GameLiftVpcIdHasBeenSet() const
void SetFleetArn(const Aws::String &value)
VpcPeeringConnection & WithFleetId(Aws::String &&value)
VpcPeeringConnection & WithGameLiftVpcId(Aws::String &&value)
VpcPeeringConnection & WithFleetId(const Aws::String &value)
VpcPeeringConnection & WithFleetArn(const char *value)
const Aws::String & GetFleetArn() const
VpcPeeringConnection & WithStatus(VpcPeeringConnectionStatus &&value)
void SetFleetArn(const char *value)
const Aws::String & GetPeerVpcId() const
void SetGameLiftVpcId(const char *value)
void SetIpV4CidrBlock(Aws::String &&value)
void SetFleetId(const char *value)
VpcPeeringConnection & WithVpcPeeringConnectionId(const char *value)
bool FleetArnHasBeenSet() const
void SetPeerVpcId(Aws::String &&value)
VpcPeeringConnection & WithIpV4CidrBlock(const Aws::String &value)
bool VpcPeeringConnectionIdHasBeenSet() const
VpcPeeringConnection & WithPeerVpcId(Aws::String &&value)
void SetPeerVpcId(const char *value)
void SetStatus(const VpcPeeringConnectionStatus &value)
void SetIpV4CidrBlock(const Aws::String &value)
const Aws::String & GetIpV4CidrBlock() const
void SetIpV4CidrBlock(const char *value)
VpcPeeringConnection & WithIpV4CidrBlock(Aws::String &&value)
VpcPeeringConnection & WithVpcPeeringConnectionId(const Aws::String &value)
std::basic_string< char, std::char_traits< char >, Aws::Allocator< char > > String
Aws::Utils::Json::JsonValue JsonValue