AWS SDK for C++

AWS SDK for C++ Version 1.11.440

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VpcPeeringConnectionStatus.h
1
6#pragma once
7#include <aws/gamelift/GameLift_EXPORTS.h>
8#include <aws/core/utils/memory/stl/AWSString.h>
9#include <utility>
10
11namespace Aws
12{
13namespace Utils
14{
15namespace Json
16{
17 class JsonValue;
18 class JsonView;
19} // namespace Json
20} // namespace Utils
21namespace GameLift
22{
23namespace Model
24{
25
36 {
37 public:
38 AWS_GAMELIFT_API VpcPeeringConnectionStatus();
41 AWS_GAMELIFT_API Aws::Utils::Json::JsonValue Jsonize() const;
42
43
45
48 inline const Aws::String& GetCode() const{ return m_code; }
49 inline bool CodeHasBeenSet() const { return m_codeHasBeenSet; }
50 inline void SetCode(const Aws::String& value) { m_codeHasBeenSet = true; m_code = value; }
51 inline void SetCode(Aws::String&& value) { m_codeHasBeenSet = true; m_code = std::move(value); }
52 inline void SetCode(const char* value) { m_codeHasBeenSet = true; m_code.assign(value); }
53 inline VpcPeeringConnectionStatus& WithCode(const Aws::String& value) { SetCode(value); return *this;}
54 inline VpcPeeringConnectionStatus& WithCode(Aws::String&& value) { SetCode(std::move(value)); return *this;}
55 inline VpcPeeringConnectionStatus& WithCode(const char* value) { SetCode(value); return *this;}
57
59
62 inline const Aws::String& GetMessage() const{ return m_message; }
63 inline bool MessageHasBeenSet() const { return m_messageHasBeenSet; }
64 inline void SetMessage(const Aws::String& value) { m_messageHasBeenSet = true; m_message = value; }
65 inline void SetMessage(Aws::String&& value) { m_messageHasBeenSet = true; m_message = std::move(value); }
66 inline void SetMessage(const char* value) { m_messageHasBeenSet = true; m_message.assign(value); }
67 inline VpcPeeringConnectionStatus& WithMessage(const Aws::String& value) { SetMessage(value); return *this;}
68 inline VpcPeeringConnectionStatus& WithMessage(Aws::String&& value) { SetMessage(std::move(value)); return *this;}
69 inline VpcPeeringConnectionStatus& WithMessage(const char* value) { SetMessage(value); return *this;}
71 private:
72
73 Aws::String m_code;
74 bool m_codeHasBeenSet = false;
75
76 Aws::String m_message;
77 bool m_messageHasBeenSet = false;
78 };
79
80} // namespace Model
81} // namespace GameLift
82} // namespace Aws
AWS_GAMELIFT_API VpcPeeringConnectionStatus(Aws::Utils::Json::JsonView jsonValue)
VpcPeeringConnectionStatus & WithMessage(Aws::String &&value)
VpcPeeringConnectionStatus & WithCode(const char *value)
VpcPeeringConnectionStatus & WithCode(Aws::String &&value)
VpcPeeringConnectionStatus & WithCode(const Aws::String &value)
AWS_GAMELIFT_API VpcPeeringConnectionStatus & operator=(Aws::Utils::Json::JsonView jsonValue)
VpcPeeringConnectionStatus & WithMessage(const char *value)
AWS_GAMELIFT_API Aws::Utils::Json::JsonValue Jsonize() const
VpcPeeringConnectionStatus & WithMessage(const Aws::String &value)
std::basic_string< char, std::char_traits< char >, Aws::Allocator< char > > String
Aws::Utils::Json::JsonValue JsonValue