7#include <aws/gamelift/GameLift_EXPORTS.h>
8#include <aws/gamelift/model/RuntimeConfiguration.h>
9#include <aws/core/utils/memory/stl/AWSString.h>
14template<
typename RESULT_TYPE>
15class AmazonWebServiceResult;
53 inline void SetRequestId(
const char* value) { m_requestId.assign(value); }
UpdateRuntimeConfigurationResult & WithRequestId(const Aws::String &value)
UpdateRuntimeConfigurationResult & WithRequestId(Aws::String &&value)
AWS_GAMELIFT_API UpdateRuntimeConfigurationResult(const Aws::AmazonWebServiceResult< Aws::Utils::Json::JsonValue > &result)
UpdateRuntimeConfigurationResult & WithRequestId(const char *value)
UpdateRuntimeConfigurationResult & WithRuntimeConfiguration(const RuntimeConfiguration &value)
void SetRequestId(const Aws::String &value)
UpdateRuntimeConfigurationResult & WithRuntimeConfiguration(RuntimeConfiguration &&value)
AWS_GAMELIFT_API UpdateRuntimeConfigurationResult & operator=(const Aws::AmazonWebServiceResult< Aws::Utils::Json::JsonValue > &result)
void SetRuntimeConfiguration(const RuntimeConfiguration &value)
void SetRequestId(Aws::String &&value)
const Aws::String & GetRequestId() const
const RuntimeConfiguration & GetRuntimeConfiguration() const
void SetRuntimeConfiguration(RuntimeConfiguration &&value)
void SetRequestId(const char *value)
AWS_GAMELIFT_API UpdateRuntimeConfigurationResult()
std::basic_string< char, std::char_traits< char >, Aws::Allocator< char > > String
Aws::Utils::Json::JsonValue JsonValue