7#include <aws/gamelift/GameLift_EXPORTS.h>
8#include <aws/gamelift/model/GameServer.h>
9#include <aws/core/utils/memory/stl/AWSString.h>
14template<
typename RESULT_TYPE>
15class AmazonWebServiceResult;
52 inline void SetRequestId(
const char* value) { m_requestId.assign(value); }
UpdateGameServerResult & WithGameServer(GameServer &&value)
UpdateGameServerResult & WithRequestId(Aws::String &&value)
void SetRequestId(Aws::String &&value)
UpdateGameServerResult & WithRequestId(const Aws::String &value)
const Aws::String & GetRequestId() const
UpdateGameServerResult & WithRequestId(const char *value)
AWS_GAMELIFT_API UpdateGameServerResult(const Aws::AmazonWebServiceResult< Aws::Utils::Json::JsonValue > &result)
UpdateGameServerResult & WithGameServer(const GameServer &value)
void SetRequestId(const Aws::String &value)
void SetGameServer(GameServer &&value)
AWS_GAMELIFT_API UpdateGameServerResult()
AWS_GAMELIFT_API UpdateGameServerResult & operator=(const Aws::AmazonWebServiceResult< Aws::Utils::Json::JsonValue > &result)
void SetGameServer(const GameServer &value)
void SetRequestId(const char *value)
const GameServer & GetGameServer() const
std::basic_string< char, std::char_traits< char >, Aws::Allocator< char > > String
Aws::Utils::Json::JsonValue JsonValue