7#include <aws/gamelift/GameLift_EXPORTS.h>
8#include <aws/core/utils/memory/stl/AWSString.h>
9#include <aws/gamelift/model/GameServerClaimStatus.h>
10#include <aws/gamelift/model/GameServerUtilizationStatus.h>
11#include <aws/core/utils/DateTime.h>
57 inline void SetGameServerGroupName(
const char* value) { m_gameServerGroupNameHasBeenSet =
true; m_gameServerGroupName.assign(value); }
72 inline void SetGameServerGroupArn(
const char* value) { m_gameServerGroupArnHasBeenSet =
true; m_gameServerGroupArn.assign(value); }
88 inline void SetGameServerId(
const char* value) { m_gameServerIdHasBeenSet =
true; m_gameServerId.assign(value); }
104 inline void SetInstanceId(
const char* value) { m_instanceIdHasBeenSet =
true; m_instanceId.assign(value); }
119 inline void SetConnectionInfo(
const char* value) { m_connectionInfoHasBeenSet =
true; m_connectionInfo.assign(value); }
135 inline void SetGameServerData(
const char* value) { m_gameServerDataHasBeenSet =
true; m_gameServerData.assign(value); }
222 bool m_gameServerGroupNameHasBeenSet =
false;
225 bool m_gameServerGroupArnHasBeenSet =
false;
228 bool m_gameServerIdHasBeenSet =
false;
231 bool m_instanceIdHasBeenSet =
false;
234 bool m_connectionInfoHasBeenSet =
false;
237 bool m_gameServerDataHasBeenSet =
false;
240 bool m_claimStatusHasBeenSet =
false;
243 bool m_utilizationStatusHasBeenSet =
false;
246 bool m_registrationTimeHasBeenSet =
false;
249 bool m_lastClaimTimeHasBeenSet =
false;
252 bool m_lastHealthCheckTimeHasBeenSet =
false;
bool LastClaimTimeHasBeenSet() const
bool LastHealthCheckTimeHasBeenSet() const
const GameServerClaimStatus & GetClaimStatus() const
const Aws::String & GetConnectionInfo() const
GameServer & WithClaimStatus(const GameServerClaimStatus &value)
void SetConnectionInfo(const Aws::String &value)
void SetGameServerId(Aws::String &&value)
GameServer & WithGameServerData(Aws::String &&value)
const Aws::String & GetGameServerGroupName() const
void SetLastHealthCheckTime(const Aws::Utils::DateTime &value)
AWS_GAMELIFT_API GameServer & operator=(Aws::Utils::Json::JsonView jsonValue)
void SetConnectionInfo(const char *value)
void SetLastHealthCheckTime(Aws::Utils::DateTime &&value)
GameServer & WithInstanceId(const Aws::String &value)
void SetRegistrationTime(Aws::Utils::DateTime &&value)
const Aws::String & GetGameServerGroupArn() const
GameServer & WithGameServerGroupArn(const Aws::String &value)
void SetInstanceId(const char *value)
bool ClaimStatusHasBeenSet() const
GameServer & WithGameServerId(Aws::String &&value)
void SetGameServerGroupName(Aws::String &&value)
const Aws::String & GetInstanceId() const
void SetGameServerData(const char *value)
GameServer & WithRegistrationTime(const Aws::Utils::DateTime &value)
const Aws::Utils::DateTime & GetLastHealthCheckTime() const
bool InstanceIdHasBeenSet() const
GameServer & WithConnectionInfo(Aws::String &&value)
const Aws::String & GetGameServerData() const
void SetGameServerGroupName(const char *value)
GameServer & WithInstanceId(const char *value)
void SetClaimStatus(GameServerClaimStatus &&value)
AWS_GAMELIFT_API Aws::Utils::Json::JsonValue Jsonize() const
const GameServerUtilizationStatus & GetUtilizationStatus() const
void SetUtilizationStatus(const GameServerUtilizationStatus &value)
GameServer & WithGameServerGroupName(Aws::String &&value)
GameServer & WithConnectionInfo(const char *value)
GameServer & WithGameServerGroupArn(Aws::String &&value)
void SetGameServerData(const Aws::String &value)
GameServer & WithLastHealthCheckTime(const Aws::Utils::DateTime &value)
void SetLastClaimTime(Aws::Utils::DateTime &&value)
bool UtilizationStatusHasBeenSet() const
void SetGameServerGroupName(const Aws::String &value)
GameServer & WithGameServerData(const Aws::String &value)
void SetConnectionInfo(Aws::String &&value)
bool ConnectionInfoHasBeenSet() const
void SetGameServerGroupArn(const Aws::String &value)
void SetInstanceId(Aws::String &&value)
GameServer & WithClaimStatus(GameServerClaimStatus &&value)
AWS_GAMELIFT_API GameServer()
GameServer & WithGameServerId(const char *value)
GameServer & WithLastHealthCheckTime(Aws::Utils::DateTime &&value)
const Aws::Utils::DateTime & GetRegistrationTime() const
GameServer & WithGameServerId(const Aws::String &value)
void SetClaimStatus(const GameServerClaimStatus &value)
GameServer & WithLastClaimTime(Aws::Utils::DateTime &&value)
GameServer & WithConnectionInfo(const Aws::String &value)
bool GameServerGroupArnHasBeenSet() const
GameServer & WithLastClaimTime(const Aws::Utils::DateTime &value)
void SetLastClaimTime(const Aws::Utils::DateTime &value)
void SetUtilizationStatus(GameServerUtilizationStatus &&value)
GameServer & WithRegistrationTime(Aws::Utils::DateTime &&value)
void SetRegistrationTime(const Aws::Utils::DateTime &value)
bool RegistrationTimeHasBeenSet() const
GameServer & WithUtilizationStatus(const GameServerUtilizationStatus &value)
void SetGameServerGroupArn(Aws::String &&value)
void SetGameServerData(Aws::String &&value)
GameServer & WithInstanceId(Aws::String &&value)
void SetGameServerGroupArn(const char *value)
GameServer & WithGameServerGroupName(const char *value)
GameServer & WithUtilizationStatus(GameServerUtilizationStatus &&value)
void SetGameServerId(const Aws::String &value)
bool GameServerDataHasBeenSet() const
bool GameServerGroupNameHasBeenSet() const
const Aws::String & GetGameServerId() const
const Aws::Utils::DateTime & GetLastClaimTime() const
bool GameServerIdHasBeenSet() const
GameServer & WithGameServerGroupName(const Aws::String &value)
void SetGameServerId(const char *value)
AWS_GAMELIFT_API GameServer(Aws::Utils::Json::JsonView jsonValue)
GameServer & WithGameServerData(const char *value)
GameServer & WithGameServerGroupArn(const char *value)
void SetInstanceId(const Aws::String &value)
GameServerUtilizationStatus
std::basic_string< char, std::char_traits< char >, Aws::Allocator< char > > String
Aws::Utils::Json::JsonValue JsonValue