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AWS SDK for C++ Version 1.11.440
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generated
src
aws-cpp-sdk-gamelift
include
aws
gamelift
model
GameServerUtilizationStatus.h
1
6
#pragma once
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#include <aws/gamelift/GameLift_EXPORTS.h>
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#include <aws/core/utils/memory/stl/AWSString.h>
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namespace
Aws
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{
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namespace
GameLift
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{
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namespace
Model
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{
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enum class
GameServerUtilizationStatus
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{
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NOT_SET
,
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AVAILABLE
,
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UTILIZED
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};
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namespace
GameServerUtilizationStatusMapper
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{
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AWS_GAMELIFT_API
GameServerUtilizationStatus
GetGameServerUtilizationStatusForName
(
const
Aws::String
& name);
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AWS_GAMELIFT_API
Aws::String
GetNameForGameServerUtilizationStatus
(
GameServerUtilizationStatus
value);
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}
// namespace GameServerUtilizationStatusMapper
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}
// namespace Model
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}
// namespace GameLift
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}
// namespace Aws
Aws::GameLift::Model::GameServerUtilizationStatusMapper::GetNameForGameServerUtilizationStatus
AWS_GAMELIFT_API Aws::String GetNameForGameServerUtilizationStatus(GameServerUtilizationStatus value)
Aws::GameLift::Model::GameServerUtilizationStatusMapper::GetGameServerUtilizationStatusForName
AWS_GAMELIFT_API GameServerUtilizationStatus GetGameServerUtilizationStatusForName(const Aws::String &name)
Aws::GameLift::Model::AcceptanceType::NOT_SET
@ NOT_SET
Aws::GameLift::Model::GameServerUtilizationStatus
GameServerUtilizationStatus
Definition
GameServerUtilizationStatus.h:17
Aws::GameLift::Model::GameServerUtilizationStatus::AVAILABLE
@ AVAILABLE
Aws::GameLift::Model::GameServerUtilizationStatus::UTILIZED
@ UTILIZED
Aws
Aws::String
std::basic_string< char, std::char_traits< char >, Aws::Allocator< char > > String
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