7#include <aws/gamelift/GameLift_EXPORTS.h>
8#include <aws/gamelift/model/GameSessionPlacement.h>
9#include <aws/core/utils/memory/stl/AWSString.h>
14template<
typename RESULT_TYPE>
15class AmazonWebServiceResult;
53 inline void SetRequestId(
const char* value) { m_requestId.assign(value); }
void SetRequestId(const Aws::String &value)
AWS_GAMELIFT_API StopGameSessionPlacementResult & operator=(const Aws::AmazonWebServiceResult< Aws::Utils::Json::JsonValue > &result)
void SetRequestId(Aws::String &&value)
StopGameSessionPlacementResult & WithRequestId(Aws::String &&value)
void SetGameSessionPlacement(GameSessionPlacement &&value)
const GameSessionPlacement & GetGameSessionPlacement() const
void SetGameSessionPlacement(const GameSessionPlacement &value)
StopGameSessionPlacementResult & WithRequestId(const Aws::String &value)
StopGameSessionPlacementResult & WithRequestId(const char *value)
StopGameSessionPlacementResult & WithGameSessionPlacement(GameSessionPlacement &&value)
AWS_GAMELIFT_API StopGameSessionPlacementResult(const Aws::AmazonWebServiceResult< Aws::Utils::Json::JsonValue > &result)
void SetRequestId(const char *value)
const Aws::String & GetRequestId() const
AWS_GAMELIFT_API StopGameSessionPlacementResult()
StopGameSessionPlacementResult & WithGameSessionPlacement(const GameSessionPlacement &value)
std::basic_string< char, std::char_traits< char >, Aws::Allocator< char > > String
Aws::Utils::Json::JsonValue JsonValue