7#include <aws/gamelift/GameLift_EXPORTS.h>
8#include <aws/core/utils/memory/stl/AWSString.h>
9#include <aws/gamelift/model/MatchmakingConfigurationStatus.h>
10#include <aws/core/utils/DateTime.h>
11#include <aws/core/utils/memory/stl/AWSVector.h>
12#include <aws/gamelift/model/GameSessionConnectionInfo.h>
13#include <aws/gamelift/model/Player.h>
55 inline void SetTicketId(
const char* value) { m_ticketIdHasBeenSet =
true; m_ticketId.assign(value); }
71 inline void SetConfigurationName(
const char* value) { m_configurationNameHasBeenSet =
true; m_configurationName.assign(value); }
88 inline void SetConfigurationArn(
const char* value) { m_configurationArnHasBeenSet =
true; m_configurationArn.assign(value); }
134 inline void SetStatusReason(
const char* value) { m_statusReasonHasBeenSet =
true; m_statusReason.assign(value); }
148 inline void SetStatusMessage(
const char* value) { m_statusMessageHasBeenSet =
true; m_statusMessage.assign(value); }
224 inline void SetEstimatedWaitTime(
int value) { m_estimatedWaitTimeHasBeenSet =
true; m_estimatedWaitTime = value; }
230 bool m_ticketIdHasBeenSet =
false;
233 bool m_configurationNameHasBeenSet =
false;
236 bool m_configurationArnHasBeenSet =
false;
239 bool m_statusHasBeenSet =
false;
242 bool m_statusReasonHasBeenSet =
false;
245 bool m_statusMessageHasBeenSet =
false;
248 bool m_startTimeHasBeenSet =
false;
251 bool m_endTimeHasBeenSet =
false;
254 bool m_playersHasBeenSet =
false;
257 bool m_gameSessionConnectionInfoHasBeenSet =
false;
259 int m_estimatedWaitTime;
260 bool m_estimatedWaitTimeHasBeenSet =
false;
void SetPlayers(const Aws::Vector< Player > &value)
void SetConfigurationName(const char *value)
bool EndTimeHasBeenSet() const
bool ConfigurationNameHasBeenSet() const
MatchmakingTicket & WithEstimatedWaitTime(int value)
void SetStatusReason(const Aws::String &value)
MatchmakingTicket & WithStatusMessage(const char *value)
void SetStatusMessage(const Aws::String &value)
void SetStatusReason(const char *value)
bool StatusReasonHasBeenSet() const
void SetConfigurationName(const Aws::String &value)
const Aws::String & GetStatusMessage() const
void SetStartTime(Aws::Utils::DateTime &&value)
MatchmakingTicket & WithStatus(MatchmakingConfigurationStatus &&value)
const Aws::Vector< Player > & GetPlayers() const
MatchmakingTicket & WithStatus(const MatchmakingConfigurationStatus &value)
void SetStatus(MatchmakingConfigurationStatus &&value)
bool GameSessionConnectionInfoHasBeenSet() const
MatchmakingTicket & WithTicketId(const char *value)
bool PlayersHasBeenSet() const
void SetTicketId(const Aws::String &value)
int GetEstimatedWaitTime() const
void SetStatus(const MatchmakingConfigurationStatus &value)
void SetConfigurationArn(Aws::String &&value)
void SetConfigurationArn(const char *value)
const Aws::String & GetConfigurationArn() const
const Aws::Utils::DateTime & GetStartTime() const
void SetTicketId(Aws::String &&value)
MatchmakingTicket & WithEndTime(Aws::Utils::DateTime &&value)
bool ConfigurationArnHasBeenSet() const
MatchmakingTicket & WithStatusMessage(Aws::String &&value)
bool StartTimeHasBeenSet() const
void SetPlayers(Aws::Vector< Player > &&value)
void SetEstimatedWaitTime(int value)
void SetStatusMessage(const char *value)
MatchmakingTicket & WithConfigurationArn(Aws::String &&value)
const MatchmakingConfigurationStatus & GetStatus() const
bool StatusHasBeenSet() const
MatchmakingTicket & WithConfigurationName(const Aws::String &value)
MatchmakingTicket & WithStatusReason(Aws::String &&value)
MatchmakingTicket & WithGameSessionConnectionInfo(GameSessionConnectionInfo &&value)
void SetConfigurationName(Aws::String &&value)
void SetConfigurationArn(const Aws::String &value)
MatchmakingTicket & WithStatusMessage(const Aws::String &value)
bool EstimatedWaitTimeHasBeenSet() const
MatchmakingTicket & WithStartTime(Aws::Utils::DateTime &&value)
MatchmakingTicket & WithConfigurationArn(const char *value)
MatchmakingTicket & WithStatusReason(const char *value)
const GameSessionConnectionInfo & GetGameSessionConnectionInfo() const
MatchmakingTicket & WithConfigurationName(const char *value)
MatchmakingTicket & WithStatusReason(const Aws::String &value)
const Aws::String & GetTicketId() const
bool TicketIdHasBeenSet() const
bool StatusMessageHasBeenSet() const
AWS_GAMELIFT_API MatchmakingTicket & operator=(Aws::Utils::Json::JsonView jsonValue)
MatchmakingTicket & WithPlayers(Aws::Vector< Player > &&value)
MatchmakingTicket & WithTicketId(Aws::String &&value)
void SetGameSessionConnectionInfo(const GameSessionConnectionInfo &value)
MatchmakingTicket & WithTicketId(const Aws::String &value)
MatchmakingTicket & AddPlayers(Player &&value)
MatchmakingTicket & AddPlayers(const Player &value)
MatchmakingTicket & WithPlayers(const Aws::Vector< Player > &value)
void SetEndTime(Aws::Utils::DateTime &&value)
void SetEndTime(const Aws::Utils::DateTime &value)
void SetStatusMessage(Aws::String &&value)
void SetStatusReason(Aws::String &&value)
MatchmakingTicket & WithConfigurationName(Aws::String &&value)
void SetTicketId(const char *value)
MatchmakingTicket & WithConfigurationArn(const Aws::String &value)
AWS_GAMELIFT_API Aws::Utils::Json::JsonValue Jsonize() const
MatchmakingTicket & WithStartTime(const Aws::Utils::DateTime &value)
AWS_GAMELIFT_API MatchmakingTicket(Aws::Utils::Json::JsonView jsonValue)
AWS_GAMELIFT_API MatchmakingTicket()
void SetGameSessionConnectionInfo(GameSessionConnectionInfo &&value)
const Aws::String & GetConfigurationName() const
const Aws::String & GetStatusReason() const
MatchmakingTicket & WithGameSessionConnectionInfo(const GameSessionConnectionInfo &value)
void SetStartTime(const Aws::Utils::DateTime &value)
MatchmakingTicket & WithEndTime(const Aws::Utils::DateTime &value)
const Aws::Utils::DateTime & GetEndTime() const
MatchmakingConfigurationStatus
std::basic_string< char, std::char_traits< char >, Aws::Allocator< char > > String
std::vector< T, Aws::Allocator< T > > Vector
Aws::Utils::Json::JsonValue JsonValue