7#include <aws/gamelift/GameLift_EXPORTS.h>
8#include <aws/core/utils/memory/stl/AWSString.h>
9#include <aws/core/utils/memory/stl/AWSVector.h>
10#include <aws/gamelift/model/MatchedPlayerSession.h>
54 inline void SetGameSessionArn(
const char* value) { m_gameSessionArnHasBeenSet =
true; m_gameSessionArn.assign(value); }
69 inline void SetIpAddress(
const char* value) { m_ipAddressHasBeenSet =
true; m_ipAddress.assign(value); }
92 inline void SetDnsName(
const char* value) { m_dnsNameHasBeenSet =
true; m_dnsName.assign(value); }
105 inline void SetPort(
int value) { m_portHasBeenSet =
true; m_port = value; }
126 bool m_gameSessionArnHasBeenSet =
false;
129 bool m_ipAddressHasBeenSet =
false;
132 bool m_dnsNameHasBeenSet =
false;
135 bool m_portHasBeenSet =
false;
138 bool m_matchedPlayerSessionsHasBeenSet =
false;
bool DnsNameHasBeenSet() const
GameSessionConnectionInfo & WithDnsName(const char *value)
GameSessionConnectionInfo & WithIpAddress(const Aws::String &value)
GameSessionConnectionInfo & WithGameSessionArn(const char *value)
GameSessionConnectionInfo & WithDnsName(const Aws::String &value)
void SetDnsName(Aws::String &&value)
void SetDnsName(const char *value)
const Aws::Vector< MatchedPlayerSession > & GetMatchedPlayerSessions() const
AWS_GAMELIFT_API GameSessionConnectionInfo(Aws::Utils::Json::JsonView jsonValue)
GameSessionConnectionInfo & WithIpAddress(Aws::String &&value)
void SetMatchedPlayerSessions(Aws::Vector< MatchedPlayerSession > &&value)
bool PortHasBeenSet() const
void SetGameSessionArn(Aws::String &&value)
AWS_GAMELIFT_API GameSessionConnectionInfo & operator=(Aws::Utils::Json::JsonView jsonValue)
AWS_GAMELIFT_API GameSessionConnectionInfo()
const Aws::String & GetGameSessionArn() const
const Aws::String & GetDnsName() const
GameSessionConnectionInfo & WithMatchedPlayerSessions(const Aws::Vector< MatchedPlayerSession > &value)
void SetIpAddress(Aws::String &&value)
AWS_GAMELIFT_API Aws::Utils::Json::JsonValue Jsonize() const
void SetIpAddress(const Aws::String &value)
GameSessionConnectionInfo & WithMatchedPlayerSessions(Aws::Vector< MatchedPlayerSession > &&value)
void SetMatchedPlayerSessions(const Aws::Vector< MatchedPlayerSession > &value)
void SetDnsName(const Aws::String &value)
bool GameSessionArnHasBeenSet() const
void SetGameSessionArn(const char *value)
GameSessionConnectionInfo & AddMatchedPlayerSessions(const MatchedPlayerSession &value)
void SetGameSessionArn(const Aws::String &value)
GameSessionConnectionInfo & WithIpAddress(const char *value)
bool MatchedPlayerSessionsHasBeenSet() const
GameSessionConnectionInfo & WithGameSessionArn(const Aws::String &value)
GameSessionConnectionInfo & WithPort(int value)
const Aws::String & GetIpAddress() const
void SetIpAddress(const char *value)
GameSessionConnectionInfo & AddMatchedPlayerSessions(MatchedPlayerSession &&value)
GameSessionConnectionInfo & WithDnsName(Aws::String &&value)
bool IpAddressHasBeenSet() const
GameSessionConnectionInfo & WithGameSessionArn(Aws::String &&value)
std::basic_string< char, std::char_traits< char >, Aws::Allocator< char > > String
std::vector< T, Aws::Allocator< T > > Vector
Aws::Utils::Json::JsonValue JsonValue