7#include <aws/gamelift/GameLift_EXPORTS.h>
8#include <aws/core/utils/memory/stl/AWSString.h>
53 inline void SetPlayerId(
const char* value) { m_playerIdHasBeenSet =
true; m_playerId.assign(value); }
67 inline void SetPlayerSessionId(
const char* value) { m_playerSessionIdHasBeenSet =
true; m_playerSessionId.assign(value); }
75 bool m_playerIdHasBeenSet =
false;
78 bool m_playerSessionIdHasBeenSet =
false;
bool PlayerIdHasBeenSet() const
MatchedPlayerSession & WithPlayerId(const Aws::String &value)
void SetPlayerSessionId(Aws::String &&value)
AWS_GAMELIFT_API MatchedPlayerSession()
AWS_GAMELIFT_API MatchedPlayerSession(Aws::Utils::Json::JsonView jsonValue)
const Aws::String & GetPlayerId() const
MatchedPlayerSession & WithPlayerSessionId(const char *value)
AWS_GAMELIFT_API Aws::Utils::Json::JsonValue Jsonize() const
const Aws::String & GetPlayerSessionId() const
MatchedPlayerSession & WithPlayerId(const char *value)
void SetPlayerId(const Aws::String &value)
MatchedPlayerSession & WithPlayerId(Aws::String &&value)
void SetPlayerSessionId(const Aws::String &value)
MatchedPlayerSession & WithPlayerSessionId(const Aws::String &value)
void SetPlayerId(const char *value)
AWS_GAMELIFT_API MatchedPlayerSession & operator=(Aws::Utils::Json::JsonView jsonValue)
void SetPlayerId(Aws::String &&value)
void SetPlayerSessionId(const char *value)
MatchedPlayerSession & WithPlayerSessionId(Aws::String &&value)
bool PlayerSessionIdHasBeenSet() const
std::basic_string< char, std::char_traits< char >, Aws::Allocator< char > > String
Aws::Utils::Json::JsonValue JsonValue