7#include <aws/gamelift/GameLift_EXPORTS.h>
8#include <aws/core/utils/memory/stl/AWSString.h>
9#include <aws/gamelift/model/FleetStatus.h>
65 inline void SetLocation(
const char* value) { m_locationHasBeenSet =
true; m_location.assign(value); }
85 bool m_locationHasBeenSet =
false;
88 bool m_statusHasBeenSet =
false;
void SetLocation(const Aws::String &value)
AWS_GAMELIFT_API LocationState & operator=(Aws::Utils::Json::JsonView jsonValue)
AWS_GAMELIFT_API LocationState()
const FleetStatus & GetStatus() const
AWS_GAMELIFT_API LocationState(Aws::Utils::Json::JsonView jsonValue)
void SetLocation(const char *value)
LocationState & WithStatus(FleetStatus &&value)
LocationState & WithLocation(const char *value)
bool LocationHasBeenSet() const
void SetStatus(FleetStatus &&value)
void SetLocation(Aws::String &&value)
LocationState & WithLocation(Aws::String &&value)
void SetStatus(const FleetStatus &value)
LocationState & WithStatus(const FleetStatus &value)
LocationState & WithLocation(const Aws::String &value)
bool StatusHasBeenSet() const
const Aws::String & GetLocation() const
AWS_GAMELIFT_API Aws::Utils::Json::JsonValue Jsonize() const
std::basic_string< char, std::char_traits< char >, Aws::Allocator< char > > String
Aws::Utils::Json::JsonValue JsonValue