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AWS SDK for C++ Version 1.11.440
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generated
src
aws-cpp-sdk-gamelift
include
aws
gamelift
model
FleetStatus.h
1
6
#pragma once
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#include <aws/gamelift/GameLift_EXPORTS.h>
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#include <aws/core/utils/memory/stl/AWSString.h>
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namespace
Aws
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{
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namespace
GameLift
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{
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namespace
Model
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{
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enum class
FleetStatus
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{
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NOT_SET
,
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NEW_
,
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DOWNLOADING
,
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VALIDATING
,
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BUILDING
,
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ACTIVATING
,
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ACTIVE
,
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DELETING
,
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ERROR_
,
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TERMINATED
,
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NOT_FOUND
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};
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namespace
FleetStatusMapper
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{
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AWS_GAMELIFT_API
FleetStatus
GetFleetStatusForName
(
const
Aws::String
& name);
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AWS_GAMELIFT_API
Aws::String
GetNameForFleetStatus
(
FleetStatus
value);
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}
// namespace FleetStatusMapper
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}
// namespace Model
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}
// namespace GameLift
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}
// namespace Aws
Aws::GameLift::Model::FleetStatusMapper::GetNameForFleetStatus
AWS_GAMELIFT_API Aws::String GetNameForFleetStatus(FleetStatus value)
Aws::GameLift::Model::FleetStatusMapper::GetFleetStatusForName
AWS_GAMELIFT_API FleetStatus GetFleetStatusForName(const Aws::String &name)
Aws::GameLift::Model::AcceptanceType::NOT_SET
@ NOT_SET
Aws::GameLift::Model::ComputeStatus::ACTIVE
@ ACTIVE
Aws::GameLift::Model::FleetStatus
FleetStatus
Definition
FleetStatus.h:17
Aws::GameLift::Model::FleetStatus::ERROR_
@ ERROR_
Aws::GameLift::Model::FleetStatus::DOWNLOADING
@ DOWNLOADING
Aws::GameLift::Model::FleetStatus::BUILDING
@ BUILDING
Aws::GameLift::Model::FleetStatus::NOT_FOUND
@ NOT_FOUND
Aws::GameLift::Model::FleetStatus::TERMINATED
@ TERMINATED
Aws::GameLift::Model::FleetStatus::DELETING
@ DELETING
Aws::GameLift::Model::FleetStatus::NEW_
@ NEW_
Aws::GameLift::Model::FleetStatus::ACTIVATING
@ ACTIVATING
Aws::GameLift::Model::FleetStatus::VALIDATING
@ VALIDATING
Aws
Aws::String
std::basic_string< char, std::char_traits< char >, Aws::Allocator< char > > String
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