7#include <aws/gamelift/GameLift_EXPORTS.h>
8#include <aws/gamelift/model/LocationState.h>
9#include <aws/core/utils/memory/stl/AWSVector.h>
10#include <aws/gamelift/model/LocationUpdateStatus.h>
11#include <aws/gamelift/model/FleetAction.h>
87 bool m_locationStateHasBeenSet =
false;
90 bool m_stoppedActionsHasBeenSet =
false;
93 bool m_updateStatusHasBeenSet =
false;
void SetUpdateStatus(LocationUpdateStatus &&value)
AWS_GAMELIFT_API LocationAttributes()
void SetUpdateStatus(const LocationUpdateStatus &value)
const LocationUpdateStatus & GetUpdateStatus() const
void SetLocationState(LocationState &&value)
bool UpdateStatusHasBeenSet() const
LocationAttributes & WithStoppedActions(const Aws::Vector< FleetAction > &value)
AWS_GAMELIFT_API LocationAttributes(Aws::Utils::Json::JsonView jsonValue)
LocationAttributes & WithLocationState(const LocationState &value)
const LocationState & GetLocationState() const
LocationAttributes & AddStoppedActions(FleetAction &&value)
AWS_GAMELIFT_API Aws::Utils::Json::JsonValue Jsonize() const
AWS_GAMELIFT_API LocationAttributes & operator=(Aws::Utils::Json::JsonView jsonValue)
const Aws::Vector< FleetAction > & GetStoppedActions() const
LocationAttributes & AddStoppedActions(const FleetAction &value)
void SetLocationState(const LocationState &value)
bool LocationStateHasBeenSet() const
void SetStoppedActions(const Aws::Vector< FleetAction > &value)
LocationAttributes & WithUpdateStatus(LocationUpdateStatus &&value)
bool StoppedActionsHasBeenSet() const
void SetStoppedActions(Aws::Vector< FleetAction > &&value)
LocationAttributes & WithLocationState(LocationState &&value)
LocationAttributes & WithUpdateStatus(const LocationUpdateStatus &value)
LocationAttributes & WithStoppedActions(Aws::Vector< FleetAction > &&value)
std::vector< T, Aws::Allocator< T > > Vector
Aws::Utils::Json::JsonValue JsonValue