7#include <aws/gamelift/GameLift_EXPORTS.h>
8#include <aws/core/utils/memory/stl/AWSString.h>
9#include <aws/gamelift/model/OperatingSystem.h>
10#include <aws/gamelift/model/InstanceCredentials.h>
52 inline void SetFleetId(
const char* value) { m_fleetIdHasBeenSet =
true; m_fleetId.assign(value); }
66 inline void SetInstanceId(
const char* value) { m_instanceIdHasBeenSet =
true; m_instanceId.assign(value); }
80 inline void SetIpAddress(
const char* value) { m_ipAddressHasBeenSet =
true; m_ipAddress.assign(value); }
112 bool m_fleetIdHasBeenSet =
false;
115 bool m_instanceIdHasBeenSet =
false;
118 bool m_ipAddressHasBeenSet =
false;
121 bool m_operatingSystemHasBeenSet =
false;
124 bool m_credentialsHasBeenSet =
false;
void SetIpAddress(const char *value)
AWS_GAMELIFT_API Aws::Utils::Json::JsonValue Jsonize() const
const Aws::String & GetFleetId() const
bool InstanceIdHasBeenSet() const
InstanceAccess & WithFleetId(Aws::String &&value)
const OperatingSystem & GetOperatingSystem() const
InstanceAccess & WithOperatingSystem(const OperatingSystem &value)
void SetInstanceId(const char *value)
InstanceAccess & WithInstanceId(const char *value)
InstanceAccess & WithOperatingSystem(OperatingSystem &&value)
void SetFleetId(const Aws::String &value)
InstanceAccess & WithInstanceId(Aws::String &&value)
AWS_GAMELIFT_API InstanceAccess(Aws::Utils::Json::JsonView jsonValue)
InstanceAccess & WithCredentials(const InstanceCredentials &value)
void SetOperatingSystem(OperatingSystem &&value)
void SetInstanceId(const Aws::String &value)
void SetInstanceId(Aws::String &&value)
InstanceAccess & WithIpAddress(const char *value)
InstanceAccess & WithIpAddress(const Aws::String &value)
void SetFleetId(const char *value)
void SetCredentials(const InstanceCredentials &value)
const InstanceCredentials & GetCredentials() const
void SetIpAddress(const Aws::String &value)
InstanceAccess & WithIpAddress(Aws::String &&value)
void SetCredentials(InstanceCredentials &&value)
bool OperatingSystemHasBeenSet() const
InstanceAccess & WithInstanceId(const Aws::String &value)
bool IpAddressHasBeenSet() const
const Aws::String & GetInstanceId() const
bool CredentialsHasBeenSet() const
InstanceAccess & WithFleetId(const char *value)
void SetFleetId(Aws::String &&value)
void SetIpAddress(Aws::String &&value)
void SetOperatingSystem(const OperatingSystem &value)
AWS_GAMELIFT_API InstanceAccess & operator=(Aws::Utils::Json::JsonView jsonValue)
bool FleetIdHasBeenSet() const
const Aws::String & GetIpAddress() const
InstanceAccess & WithCredentials(InstanceCredentials &&value)
AWS_GAMELIFT_API InstanceAccess()
InstanceAccess & WithFleetId(const Aws::String &value)
std::basic_string< char, std::char_traits< char >, Aws::Allocator< char > > String
Aws::Utils::Json::JsonValue JsonValue