7#include <aws/gamelift/GameLift_EXPORTS.h>
8#include <aws/core/utils/memory/stl/AWSString.h>
52 inline void SetUserName(
const char* value) { m_userNameHasBeenSet =
true; m_userName.assign(value); }
68 inline void SetSecret(
const char* value) { m_secretHasBeenSet =
true; m_secret.assign(value); }
76 bool m_userNameHasBeenSet =
false;
79 bool m_secretHasBeenSet =
false;
bool SecretHasBeenSet() const
bool UserNameHasBeenSet() const
AWS_GAMELIFT_API InstanceCredentials()
InstanceCredentials & WithUserName(const Aws::String &value)
InstanceCredentials & WithSecret(Aws::String &&value)
void SetSecret(const Aws::String &value)
InstanceCredentials & WithSecret(const char *value)
InstanceCredentials & WithUserName(const char *value)
void SetSecret(Aws::String &&value)
InstanceCredentials & WithSecret(const Aws::String &value)
InstanceCredentials & WithUserName(Aws::String &&value)
void SetUserName(Aws::String &&value)
const Aws::String & GetSecret() const
AWS_GAMELIFT_API InstanceCredentials & operator=(Aws::Utils::Json::JsonView jsonValue)
void SetUserName(const Aws::String &value)
const Aws::String & GetUserName() const
AWS_GAMELIFT_API Aws::Utils::Json::JsonValue Jsonize() const
AWS_GAMELIFT_API InstanceCredentials(Aws::Utils::Json::JsonView jsonValue)
void SetUserName(const char *value)
void SetSecret(const char *value)
std::basic_string< char, std::char_traits< char >, Aws::Allocator< char > > String
Aws::Utils::Json::JsonValue JsonValue