AWS SDK for C++

AWS SDK for C++ Version 1.11.440

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GetInstanceAccessResult.h
1
6#pragma once
7#include <aws/gamelift/GameLift_EXPORTS.h>
8#include <aws/gamelift/model/InstanceAccess.h>
9#include <aws/core/utils/memory/stl/AWSString.h>
10#include <utility>
11
12namespace Aws
13{
14template<typename RESULT_TYPE>
15class AmazonWebServiceResult;
16
17namespace Utils
18{
19namespace Json
20{
21 class JsonValue;
22} // namespace Json
23} // namespace Utils
24namespace GameLift
25{
26namespace Model
27{
29 {
30 public:
31 AWS_GAMELIFT_API GetInstanceAccessResult();
34
35
37
41 inline const InstanceAccess& GetInstanceAccess() const{ return m_instanceAccess; }
42 inline void SetInstanceAccess(const InstanceAccess& value) { m_instanceAccess = value; }
43 inline void SetInstanceAccess(InstanceAccess&& value) { m_instanceAccess = std::move(value); }
44 inline GetInstanceAccessResult& WithInstanceAccess(const InstanceAccess& value) { SetInstanceAccess(value); return *this;}
45 inline GetInstanceAccessResult& WithInstanceAccess(InstanceAccess&& value) { SetInstanceAccess(std::move(value)); return *this;}
47
49
50 inline const Aws::String& GetRequestId() const{ return m_requestId; }
51 inline void SetRequestId(const Aws::String& value) { m_requestId = value; }
52 inline void SetRequestId(Aws::String&& value) { m_requestId = std::move(value); }
53 inline void SetRequestId(const char* value) { m_requestId.assign(value); }
54 inline GetInstanceAccessResult& WithRequestId(const Aws::String& value) { SetRequestId(value); return *this;}
55 inline GetInstanceAccessResult& WithRequestId(Aws::String&& value) { SetRequestId(std::move(value)); return *this;}
56 inline GetInstanceAccessResult& WithRequestId(const char* value) { SetRequestId(value); return *this;}
58 private:
59
60 InstanceAccess m_instanceAccess;
61
62 Aws::String m_requestId;
63 };
64
65} // namespace Model
66} // namespace GameLift
67} // namespace Aws
GetInstanceAccessResult & WithRequestId(Aws::String &&value)
AWS_GAMELIFT_API GetInstanceAccessResult(const Aws::AmazonWebServiceResult< Aws::Utils::Json::JsonValue > &result)
AWS_GAMELIFT_API GetInstanceAccessResult & operator=(const Aws::AmazonWebServiceResult< Aws::Utils::Json::JsonValue > &result)
GetInstanceAccessResult & WithInstanceAccess(InstanceAccess &&value)
GetInstanceAccessResult & WithInstanceAccess(const InstanceAccess &value)
GetInstanceAccessResult & WithRequestId(const char *value)
GetInstanceAccessResult & WithRequestId(const Aws::String &value)
void SetInstanceAccess(const InstanceAccess &value)
std::basic_string< char, std::char_traits< char >, Aws::Allocator< char > > String
Aws::Utils::Json::JsonValue JsonValue