7#include <aws/gamelift/GameLift_EXPORTS.h>
8#include <aws/core/utils/memory/stl/AWSVector.h>
9#include <aws/core/utils/memory/stl/AWSString.h>
10#include <aws/gamelift/model/GameServerInstance.h>
15template<
typename RESULT_TYPE>
16class AmazonWebServiceResult;
59 inline void SetNextToken(
const char* value) { m_nextToken.assign(value); }
70 inline void SetRequestId(
const char* value) { m_requestId.assign(value); }
DescribeGameServerInstancesResult & WithNextToken(Aws::String &&value)
void SetNextToken(const Aws::String &value)
void SetRequestId(const char *value)
void SetRequestId(const Aws::String &value)
DescribeGameServerInstancesResult & WithRequestId(Aws::String &&value)
const Aws::String & GetRequestId() const
void SetNextToken(const char *value)
void SetGameServerInstances(const Aws::Vector< GameServerInstance > &value)
AWS_GAMELIFT_API DescribeGameServerInstancesResult(const Aws::AmazonWebServiceResult< Aws::Utils::Json::JsonValue > &result)
void SetNextToken(Aws::String &&value)
DescribeGameServerInstancesResult & WithRequestId(const Aws::String &value)
DescribeGameServerInstancesResult & AddGameServerInstances(GameServerInstance &&value)
DescribeGameServerInstancesResult & WithGameServerInstances(Aws::Vector< GameServerInstance > &&value)
DescribeGameServerInstancesResult & AddGameServerInstances(const GameServerInstance &value)
void SetRequestId(Aws::String &&value)
const Aws::String & GetNextToken() const
DescribeGameServerInstancesResult & WithRequestId(const char *value)
DescribeGameServerInstancesResult & WithGameServerInstances(const Aws::Vector< GameServerInstance > &value)
AWS_GAMELIFT_API DescribeGameServerInstancesResult & operator=(const Aws::AmazonWebServiceResult< Aws::Utils::Json::JsonValue > &result)
void SetGameServerInstances(Aws::Vector< GameServerInstance > &&value)
DescribeGameServerInstancesResult & WithNextToken(const char *value)
AWS_GAMELIFT_API DescribeGameServerInstancesResult()
DescribeGameServerInstancesResult & WithNextToken(const Aws::String &value)
const Aws::Vector< GameServerInstance > & GetGameServerInstances() const
std::basic_string< char, std::char_traits< char >, Aws::Allocator< char > > String
std::vector< T, Aws::Allocator< T > > Vector
Aws::Utils::Json::JsonValue JsonValue