7#include <aws/gamelift/GameLift_EXPORTS.h>
8#include <aws/core/utils/memory/stl/AWSString.h>
9#include <aws/gamelift/model/GameServerInstanceStatus.h>
57 inline void SetGameServerGroupName(
const char* value) { m_gameServerGroupNameHasBeenSet =
true; m_gameServerGroupName.assign(value); }
72 inline void SetGameServerGroupArn(
const char* value) { m_gameServerGroupArnHasBeenSet =
true; m_gameServerGroupArn.assign(value); }
88 inline void SetInstanceId(
const char* value) { m_instanceIdHasBeenSet =
true; m_instanceId.assign(value); }
108 bool m_gameServerGroupNameHasBeenSet =
false;
111 bool m_gameServerGroupArnHasBeenSet =
false;
114 bool m_instanceIdHasBeenSet =
false;
117 bool m_instanceStatusHasBeenSet =
false;
AWS_GAMELIFT_API GameServerInstance(Aws::Utils::Json::JsonView jsonValue)
bool GameServerGroupArnHasBeenSet() const
void SetInstanceId(const char *value)
void SetInstanceStatus(GameServerInstanceStatus &&value)
bool GameServerGroupNameHasBeenSet() const
void SetGameServerGroupName(const char *value)
void SetGameServerGroupName(Aws::String &&value)
AWS_GAMELIFT_API GameServerInstance & operator=(Aws::Utils::Json::JsonView jsonValue)
GameServerInstance & WithGameServerGroupName(const char *value)
GameServerInstance & WithInstanceId(const char *value)
void SetGameServerGroupName(const Aws::String &value)
void SetInstanceId(const Aws::String &value)
const Aws::String & GetGameServerGroupArn() const
const GameServerInstanceStatus & GetInstanceStatus() const
AWS_GAMELIFT_API GameServerInstance()
void SetGameServerGroupArn(Aws::String &&value)
GameServerInstance & WithGameServerGroupArn(Aws::String &&value)
void SetGameServerGroupArn(const Aws::String &value)
GameServerInstance & WithInstanceId(Aws::String &&value)
GameServerInstance & WithGameServerGroupName(Aws::String &&value)
void SetInstanceId(Aws::String &&value)
bool InstanceStatusHasBeenSet() const
void SetInstanceStatus(const GameServerInstanceStatus &value)
GameServerInstance & WithGameServerGroupArn(const Aws::String &value)
GameServerInstance & WithGameServerGroupArn(const char *value)
void SetGameServerGroupArn(const char *value)
GameServerInstance & WithGameServerGroupName(const Aws::String &value)
const Aws::String & GetInstanceId() const
GameServerInstance & WithInstanceStatus(GameServerInstanceStatus &&value)
GameServerInstance & WithInstanceStatus(const GameServerInstanceStatus &value)
GameServerInstance & WithInstanceId(const Aws::String &value)
const Aws::String & GetGameServerGroupName() const
AWS_GAMELIFT_API Aws::Utils::Json::JsonValue Jsonize() const
bool InstanceIdHasBeenSet() const
std::basic_string< char, std::char_traits< char >, Aws::Allocator< char > > String
Aws::Utils::Json::JsonValue JsonValue