7#include <aws/gamelift/GameLift_EXPORTS.h>
8#include <aws/gamelift/model/FleetAttributes.h>
9#include <aws/core/utils/memory/stl/AWSVector.h>
10#include <aws/core/utils/memory/stl/AWSString.h>
11#include <aws/gamelift/model/LocationState.h>
16template<
typename RESULT_TYPE>
17class AmazonWebServiceResult;
73 inline void SetRequestId(
const char* value) { m_requestId.assign(value); }
void SetRequestId(const Aws::String &value)
CreateFleetResult & WithFleetAttributes(FleetAttributes &&value)
AWS_GAMELIFT_API CreateFleetResult(const Aws::AmazonWebServiceResult< Aws::Utils::Json::JsonValue > &result)
AWS_GAMELIFT_API CreateFleetResult()
AWS_GAMELIFT_API CreateFleetResult & operator=(const Aws::AmazonWebServiceResult< Aws::Utils::Json::JsonValue > &result)
CreateFleetResult & AddLocationStates(LocationState &&value)
void SetLocationStates(Aws::Vector< LocationState > &&value)
const Aws::Vector< LocationState > & GetLocationStates() const
void SetRequestId(Aws::String &&value)
const FleetAttributes & GetFleetAttributes() const
CreateFleetResult & WithFleetAttributes(const FleetAttributes &value)
void SetRequestId(const char *value)
void SetFleetAttributes(FleetAttributes &&value)
CreateFleetResult & WithLocationStates(Aws::Vector< LocationState > &&value)
void SetFleetAttributes(const FleetAttributes &value)
CreateFleetResult & WithLocationStates(const Aws::Vector< LocationState > &value)
CreateFleetResult & AddLocationStates(const LocationState &value)
CreateFleetResult & WithRequestId(const Aws::String &value)
void SetLocationStates(const Aws::Vector< LocationState > &value)
const Aws::String & GetRequestId() const
CreateFleetResult & WithRequestId(Aws::String &&value)
CreateFleetResult & WithRequestId(const char *value)
std::basic_string< char, std::char_traits< char >, Aws::Allocator< char > > String
std::vector< T, Aws::Allocator< T > > Vector
Aws::Utils::Json::JsonValue JsonValue