7#include <aws/iottwinmaker/IoTTwinMaker_EXPORTS.h>
8#include <aws/iottwinmaker/IoTTwinMakerRequest.h>
9#include <aws/core/utils/memory/stl/AWSString.h>
10#include <aws/core/utils/memory/stl/AWSVector.h>
11#include <aws/core/utils/memory/stl/AWSMap.h>
45 inline void SetWorkspaceId(
const char* value) { m_workspaceIdHasBeenSet =
true; m_workspaceId.assign(value); }
59 inline void SetSceneId(
const char* value) { m_sceneIdHasBeenSet =
true; m_sceneId.assign(value); }
74 inline void SetContentLocation(
const char* value) { m_contentLocationHasBeenSet =
true; m_contentLocation.assign(value); }
88 inline void SetDescription(
const char* value) { m_descriptionHasBeenSet =
true; m_description.assign(value); }
130 bool m_workspaceIdHasBeenSet =
false;
133 bool m_sceneIdHasBeenSet =
false;
136 bool m_contentLocationHasBeenSet =
false;
139 bool m_descriptionHasBeenSet =
false;
142 bool m_capabilitiesHasBeenSet =
false;
145 bool m_sceneMetadataHasBeenSet =
false;
bool CapabilitiesHasBeenSet() const
void SetContentLocation(const Aws::String &value)
UpdateSceneRequest & WithContentLocation(Aws::String &&value)
UpdateSceneRequest & WithWorkspaceId(Aws::String &&value)
UpdateSceneRequest & AddSceneMetadata(Aws::String &&key, const char *value)
void SetCapabilities(Aws::Vector< Aws::String > &&value)
UpdateSceneRequest & WithSceneMetadata(Aws::Map< Aws::String, Aws::String > &&value)
void SetSceneId(const Aws::String &value)
UpdateSceneRequest & AddSceneMetadata(const Aws::String &key, Aws::String &&value)
UpdateSceneRequest & AddCapabilities(const char *value)
UpdateSceneRequest & WithSceneId(Aws::String &&value)
void SetSceneMetadata(const Aws::Map< Aws::String, Aws::String > &value)
UpdateSceneRequest & WithSceneMetadata(const Aws::Map< Aws::String, Aws::String > &value)
void SetDescription(const char *value)
UpdateSceneRequest & WithContentLocation(const Aws::String &value)
UpdateSceneRequest & WithWorkspaceId(const Aws::String &value)
UpdateSceneRequest & AddSceneMetadata(Aws::String &&key, Aws::String &&value)
AWS_IOTTWINMAKER_API UpdateSceneRequest()
UpdateSceneRequest & WithDescription(const Aws::String &value)
const Aws::Vector< Aws::String > & GetCapabilities() const
UpdateSceneRequest & WithSceneId(const char *value)
const Aws::String & GetSceneId() const
void SetCapabilities(const Aws::Vector< Aws::String > &value)
const Aws::String & GetWorkspaceId() const
void SetContentLocation(Aws::String &&value)
void SetSceneMetadata(Aws::Map< Aws::String, Aws::String > &&value)
bool DescriptionHasBeenSet() const
void SetContentLocation(const char *value)
const Aws::String & GetContentLocation() const
UpdateSceneRequest & AddSceneMetadata(const char *key, const char *value)
UpdateSceneRequest & WithSceneId(const Aws::String &value)
AWS_IOTTWINMAKER_API Aws::String SerializePayload() const override
UpdateSceneRequest & AddCapabilities(const Aws::String &value)
const Aws::String & GetDescription() const
UpdateSceneRequest & AddSceneMetadata(const char *key, Aws::String &&value)
UpdateSceneRequest & AddCapabilities(Aws::String &&value)
bool SceneMetadataHasBeenSet() const
UpdateSceneRequest & AddSceneMetadata(Aws::String &&key, const Aws::String &value)
UpdateSceneRequest & WithWorkspaceId(const char *value)
bool WorkspaceIdHasBeenSet() const
void SetSceneId(Aws::String &&value)
UpdateSceneRequest & WithDescription(Aws::String &&value)
UpdateSceneRequest & AddSceneMetadata(const Aws::String &key, const Aws::String &value)
UpdateSceneRequest & WithCapabilities(const Aws::Vector< Aws::String > &value)
bool ContentLocationHasBeenSet() const
void SetWorkspaceId(const Aws::String &value)
void SetDescription(Aws::String &&value)
void SetDescription(const Aws::String &value)
UpdateSceneRequest & WithContentLocation(const char *value)
UpdateSceneRequest & WithCapabilities(Aws::Vector< Aws::String > &&value)
virtual const char * GetServiceRequestName() const override
bool SceneIdHasBeenSet() const
void SetWorkspaceId(Aws::String &&value)
void SetSceneId(const char *value)
UpdateSceneRequest & WithDescription(const char *value)
void SetWorkspaceId(const char *value)
const Aws::Map< Aws::String, Aws::String > & GetSceneMetadata() const
std::map< K, V, std::less< K >, Aws::Allocator< std::pair< const K, V > > > Map
std::basic_string< char, std::char_traits< char >, Aws::Allocator< char > > String
std::vector< T, Aws::Allocator< T > > Vector