AWS SDK for C++

AWS SDK for C++ Version 1.11.440

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GetSceneRequest.h
1
6#pragma once
7#include <aws/iottwinmaker/IoTTwinMaker_EXPORTS.h>
8#include <aws/iottwinmaker/IoTTwinMakerRequest.h>
9#include <aws/core/utils/memory/stl/AWSString.h>
10#include <utility>
11
12namespace Aws
13{
14namespace IoTTwinMaker
15{
16namespace Model
17{
18
22 {
23 public:
24 AWS_IOTTWINMAKER_API GetSceneRequest();
25
26 // Service request name is the Operation name which will send this request out,
27 // each operation should has unique request name, so that we can get operation's name from this request.
28 // Note: this is not true for response, multiple operations may have the same response name,
29 // so we can not get operation's name from response.
30 inline virtual const char* GetServiceRequestName() const override { return "GetScene"; }
31
32 AWS_IOTTWINMAKER_API Aws::String SerializePayload() const override;
33
34
36
39 inline const Aws::String& GetWorkspaceId() const{ return m_workspaceId; }
40 inline bool WorkspaceIdHasBeenSet() const { return m_workspaceIdHasBeenSet; }
41 inline void SetWorkspaceId(const Aws::String& value) { m_workspaceIdHasBeenSet = true; m_workspaceId = value; }
42 inline void SetWorkspaceId(Aws::String&& value) { m_workspaceIdHasBeenSet = true; m_workspaceId = std::move(value); }
43 inline void SetWorkspaceId(const char* value) { m_workspaceIdHasBeenSet = true; m_workspaceId.assign(value); }
44 inline GetSceneRequest& WithWorkspaceId(const Aws::String& value) { SetWorkspaceId(value); return *this;}
45 inline GetSceneRequest& WithWorkspaceId(Aws::String&& value) { SetWorkspaceId(std::move(value)); return *this;}
46 inline GetSceneRequest& WithWorkspaceId(const char* value) { SetWorkspaceId(value); return *this;}
48
50
53 inline const Aws::String& GetSceneId() const{ return m_sceneId; }
54 inline bool SceneIdHasBeenSet() const { return m_sceneIdHasBeenSet; }
55 inline void SetSceneId(const Aws::String& value) { m_sceneIdHasBeenSet = true; m_sceneId = value; }
56 inline void SetSceneId(Aws::String&& value) { m_sceneIdHasBeenSet = true; m_sceneId = std::move(value); }
57 inline void SetSceneId(const char* value) { m_sceneIdHasBeenSet = true; m_sceneId.assign(value); }
58 inline GetSceneRequest& WithSceneId(const Aws::String& value) { SetSceneId(value); return *this;}
59 inline GetSceneRequest& WithSceneId(Aws::String&& value) { SetSceneId(std::move(value)); return *this;}
60 inline GetSceneRequest& WithSceneId(const char* value) { SetSceneId(value); return *this;}
62 private:
63
64 Aws::String m_workspaceId;
65 bool m_workspaceIdHasBeenSet = false;
66
67 Aws::String m_sceneId;
68 bool m_sceneIdHasBeenSet = false;
69 };
70
71} // namespace Model
72} // namespace IoTTwinMaker
73} // namespace Aws
virtual const char * GetServiceRequestName() const override
const Aws::String & GetWorkspaceId() const
AWS_IOTTWINMAKER_API Aws::String SerializePayload() const override
GetSceneRequest & WithSceneId(const char *value)
const Aws::String & GetSceneId() const
void SetWorkspaceId(const Aws::String &value)
GetSceneRequest & WithWorkspaceId(Aws::String &&value)
GetSceneRequest & WithWorkspaceId(const Aws::String &value)
GetSceneRequest & WithWorkspaceId(const char *value)
GetSceneRequest & WithSceneId(Aws::String &&value)
void SetSceneId(const Aws::String &value)
GetSceneRequest & WithSceneId(const Aws::String &value)
std::basic_string< char, std::char_traits< char >, Aws::Allocator< char > > String