7#include <aws/glue/Glue_EXPORTS.h>
8#include <aws/glue/GlueRequest.h>
9#include <aws/core/utils/memory/stl/AWSString.h>
45 inline void SetName(
const char* value) { m_nameHasBeenSet =
true; m_name.assign(value); }
59 inline void SetDescription(
const char* value) { m_descriptionHasBeenSet =
true; m_description.assign(value); }
73 inline void SetBlueprintLocation(
const char* value) { m_blueprintLocationHasBeenSet =
true; m_blueprintLocation.assign(value); }
81 bool m_nameHasBeenSet =
false;
84 bool m_descriptionHasBeenSet =
false;
87 bool m_blueprintLocationHasBeenSet =
false;
UpdateBlueprintRequest & WithBlueprintLocation(Aws::String &&value)
bool BlueprintLocationHasBeenSet() const
UpdateBlueprintRequest & WithName(const Aws::String &value)
const Aws::String & GetName() const
UpdateBlueprintRequest & WithDescription(Aws::String &&value)
void SetName(const Aws::String &value)
void SetBlueprintLocation(const Aws::String &value)
UpdateBlueprintRequest & WithDescription(const Aws::String &value)
UpdateBlueprintRequest & WithName(const char *value)
AWS_GLUE_API Aws::String SerializePayload() const override
void SetBlueprintLocation(const char *value)
UpdateBlueprintRequest & WithBlueprintLocation(const char *value)
void SetDescription(const char *value)
UpdateBlueprintRequest & WithDescription(const char *value)
void SetName(Aws::String &&value)
void SetDescription(Aws::String &&value)
void SetDescription(const Aws::String &value)
const Aws::String & GetBlueprintLocation() const
UpdateBlueprintRequest & WithName(Aws::String &&value)
void SetBlueprintLocation(Aws::String &&value)
UpdateBlueprintRequest & WithBlueprintLocation(const Aws::String &value)
virtual const char * GetServiceRequestName() const override
bool NameHasBeenSet() const
void SetName(const char *value)
AWS_GLUE_API UpdateBlueprintRequest()
bool DescriptionHasBeenSet() const
AWS_GLUE_API Aws::Http::HeaderValueCollection GetRequestSpecificHeaders() const override
const Aws::String & GetDescription() const
Aws::Map< Aws::String, Aws::String > HeaderValueCollection
std::basic_string< char, std::char_traits< char >, Aws::Allocator< char > > String