7#include <aws/glue/Glue_EXPORTS.h>
8#include <aws/glue/GlueRequest.h>
9#include <aws/core/utils/memory/stl/AWSString.h>
10#include <aws/core/utils/memory/stl/AWSMap.h>
46 inline void SetName(
const char* value) { m_nameHasBeenSet =
true; m_name.assign(value); }
60 inline void SetDescription(
const char* value) { m_descriptionHasBeenSet =
true; m_description.assign(value); }
74 inline void SetBlueprintLocation(
const char* value) { m_blueprintLocationHasBeenSet =
true; m_blueprintLocation.assign(value); }
101 bool m_nameHasBeenSet =
false;
104 bool m_descriptionHasBeenSet =
false;
107 bool m_blueprintLocationHasBeenSet =
false;
110 bool m_tagsHasBeenSet =
false;
const Aws::String & GetBlueprintLocation() const
CreateBlueprintRequest & WithDescription(Aws::String &&value)
void SetBlueprintLocation(const Aws::String &value)
void SetName(const Aws::String &value)
void SetTags(Aws::Map< Aws::String, Aws::String > &&value)
bool TagsHasBeenSet() const
bool BlueprintLocationHasBeenSet() const
void SetBlueprintLocation(Aws::String &&value)
bool DescriptionHasBeenSet() const
CreateBlueprintRequest & WithTags(Aws::Map< Aws::String, Aws::String > &&value)
AWS_GLUE_API Aws::String SerializePayload() const override
CreateBlueprintRequest & WithDescription(const Aws::String &value)
CreateBlueprintRequest & AddTags(const Aws::String &key, Aws::String &&value)
CreateBlueprintRequest & AddTags(Aws::String &&key, const Aws::String &value)
AWS_GLUE_API Aws::Http::HeaderValueCollection GetRequestSpecificHeaders() const override
void SetDescription(const char *value)
CreateBlueprintRequest & AddTags(const Aws::String &key, const Aws::String &value)
const Aws::String & GetDescription() const
virtual const char * GetServiceRequestName() const override
const Aws::Map< Aws::String, Aws::String > & GetTags() const
void SetName(const char *value)
void SetBlueprintLocation(const char *value)
void SetName(Aws::String &&value)
CreateBlueprintRequest & WithDescription(const char *value)
bool NameHasBeenSet() const
CreateBlueprintRequest & WithName(const Aws::String &value)
CreateBlueprintRequest & AddTags(Aws::String &&key, Aws::String &&value)
CreateBlueprintRequest & WithName(Aws::String &&value)
void SetDescription(const Aws::String &value)
CreateBlueprintRequest & WithTags(const Aws::Map< Aws::String, Aws::String > &value)
CreateBlueprintRequest & WithBlueprintLocation(Aws::String &&value)
CreateBlueprintRequest & WithBlueprintLocation(const Aws::String &value)
const Aws::String & GetName() const
CreateBlueprintRequest & WithName(const char *value)
CreateBlueprintRequest & AddTags(Aws::String &&key, const char *value)
void SetTags(const Aws::Map< Aws::String, Aws::String > &value)
CreateBlueprintRequest & WithBlueprintLocation(const char *value)
CreateBlueprintRequest & AddTags(const char *key, Aws::String &&value)
AWS_GLUE_API CreateBlueprintRequest()
CreateBlueprintRequest & AddTags(const char *key, const char *value)
void SetDescription(Aws::String &&value)
Aws::Map< Aws::String, Aws::String > HeaderValueCollection
std::map< K, V, std::less< K >, Aws::Allocator< std::pair< const K, V > > > Map
std::basic_string< char, std::char_traits< char >, Aws::Allocator< char > > String