7#include <aws/glue/Glue_EXPORTS.h>
8#include <aws/core/utils/memory/stl/AWSString.h>
48 inline void SetBlueprintName(
const char* value) { m_blueprintNameHasBeenSet =
true; m_blueprintName.assign(value); }
62 inline void SetRunId(
const char* value) { m_runIdHasBeenSet =
true; m_runId.assign(value); }
70 bool m_blueprintNameHasBeenSet =
false;
73 bool m_runIdHasBeenSet =
false;
BlueprintDetails & WithBlueprintName(Aws::String &&value)
void SetBlueprintName(const char *value)
const Aws::String & GetRunId() const
bool RunIdHasBeenSet() const
void SetRunId(Aws::String &&value)
BlueprintDetails & WithBlueprintName(const Aws::String &value)
AWS_GLUE_API BlueprintDetails & operator=(Aws::Utils::Json::JsonView jsonValue)
const Aws::String & GetBlueprintName() const
bool BlueprintNameHasBeenSet() const
void SetRunId(const Aws::String &value)
void SetBlueprintName(Aws::String &&value)
void SetRunId(const char *value)
BlueprintDetails & WithBlueprintName(const char *value)
AWS_GLUE_API Aws::Utils::Json::JsonValue Jsonize() const
BlueprintDetails & WithRunId(Aws::String &&value)
BlueprintDetails & WithRunId(const char *value)
AWS_GLUE_API BlueprintDetails()
void SetBlueprintName(const Aws::String &value)
BlueprintDetails & WithRunId(const Aws::String &value)
AWS_GLUE_API BlueprintDetails(Aws::Utils::Json::JsonView jsonValue)
std::basic_string< char, std::char_traits< char >, Aws::Allocator< char > > String
Aws::Utils::Json::JsonValue JsonValue