7#include <aws/gamelift/GameLift_EXPORTS.h>
8#include <aws/gamelift/model/GameSession.h>
9#include <aws/core/utils/memory/stl/AWSString.h>
14template<
typename RESULT_TYPE>
15class AmazonWebServiceResult;
52 inline void SetRequestId(
const char* value) { m_requestId.assign(value); }
UpdateGameSessionResult & WithRequestId(Aws::String &&value)
const GameSession & GetGameSession() const
void SetRequestId(const Aws::String &value)
AWS_GAMELIFT_API UpdateGameSessionResult(const Aws::AmazonWebServiceResult< Aws::Utils::Json::JsonValue > &result)
void SetGameSession(const GameSession &value)
const Aws::String & GetRequestId() const
UpdateGameSessionResult & WithRequestId(const char *value)
UpdateGameSessionResult & WithGameSession(GameSession &&value)
void SetRequestId(Aws::String &&value)
AWS_GAMELIFT_API UpdateGameSessionResult & operator=(const Aws::AmazonWebServiceResult< Aws::Utils::Json::JsonValue > &result)
AWS_GAMELIFT_API UpdateGameSessionResult()
void SetGameSession(GameSession &&value)
void SetRequestId(const char *value)
UpdateGameSessionResult & WithGameSession(const GameSession &value)
UpdateGameSessionResult & WithRequestId(const Aws::String &value)
std::basic_string< char, std::char_traits< char >, Aws::Allocator< char > > String
Aws::Utils::Json::JsonValue JsonValue