AWS SDK for C++

AWS SDK for C++ Version 1.11.440

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UpdateFleetAttributesResult.h
1
6#pragma once
7#include <aws/gamelift/GameLift_EXPORTS.h>
8#include <aws/core/utils/memory/stl/AWSString.h>
9#include <utility>
10
11namespace Aws
12{
13template<typename RESULT_TYPE>
14class AmazonWebServiceResult;
15
16namespace Utils
17{
18namespace Json
19{
20 class JsonValue;
21} // namespace Json
22} // namespace Utils
23namespace GameLift
24{
25namespace Model
26{
28 {
29 public:
30 AWS_GAMELIFT_API UpdateFleetAttributesResult();
33
34
36
39 inline const Aws::String& GetFleetId() const{ return m_fleetId; }
40 inline void SetFleetId(const Aws::String& value) { m_fleetId = value; }
41 inline void SetFleetId(Aws::String&& value) { m_fleetId = std::move(value); }
42 inline void SetFleetId(const char* value) { m_fleetId.assign(value); }
43 inline UpdateFleetAttributesResult& WithFleetId(const Aws::String& value) { SetFleetId(value); return *this;}
44 inline UpdateFleetAttributesResult& WithFleetId(Aws::String&& value) { SetFleetId(std::move(value)); return *this;}
45 inline UpdateFleetAttributesResult& WithFleetId(const char* value) { SetFleetId(value); return *this;}
47
49
56 inline const Aws::String& GetFleetArn() const{ return m_fleetArn; }
57 inline void SetFleetArn(const Aws::String& value) { m_fleetArn = value; }
58 inline void SetFleetArn(Aws::String&& value) { m_fleetArn = std::move(value); }
59 inline void SetFleetArn(const char* value) { m_fleetArn.assign(value); }
60 inline UpdateFleetAttributesResult& WithFleetArn(const Aws::String& value) { SetFleetArn(value); return *this;}
61 inline UpdateFleetAttributesResult& WithFleetArn(Aws::String&& value) { SetFleetArn(std::move(value)); return *this;}
62 inline UpdateFleetAttributesResult& WithFleetArn(const char* value) { SetFleetArn(value); return *this;}
64
66
67 inline const Aws::String& GetRequestId() const{ return m_requestId; }
68 inline void SetRequestId(const Aws::String& value) { m_requestId = value; }
69 inline void SetRequestId(Aws::String&& value) { m_requestId = std::move(value); }
70 inline void SetRequestId(const char* value) { m_requestId.assign(value); }
71 inline UpdateFleetAttributesResult& WithRequestId(const Aws::String& value) { SetRequestId(value); return *this;}
72 inline UpdateFleetAttributesResult& WithRequestId(Aws::String&& value) { SetRequestId(std::move(value)); return *this;}
73 inline UpdateFleetAttributesResult& WithRequestId(const char* value) { SetRequestId(value); return *this;}
75 private:
76
77 Aws::String m_fleetId;
78
79 Aws::String m_fleetArn;
80
81 Aws::String m_requestId;
82 };
83
84} // namespace Model
85} // namespace GameLift
86} // namespace Aws
UpdateFleetAttributesResult & WithFleetId(const char *value)
UpdateFleetAttributesResult & WithFleetArn(const char *value)
UpdateFleetAttributesResult & WithFleetArn(const Aws::String &value)
AWS_GAMELIFT_API UpdateFleetAttributesResult(const Aws::AmazonWebServiceResult< Aws::Utils::Json::JsonValue > &result)
UpdateFleetAttributesResult & WithRequestId(Aws::String &&value)
AWS_GAMELIFT_API UpdateFleetAttributesResult & operator=(const Aws::AmazonWebServiceResult< Aws::Utils::Json::JsonValue > &result)
UpdateFleetAttributesResult & WithRequestId(const char *value)
UpdateFleetAttributesResult & WithFleetId(Aws::String &&value)
UpdateFleetAttributesResult & WithRequestId(const Aws::String &value)
UpdateFleetAttributesResult & WithFleetId(const Aws::String &value)
UpdateFleetAttributesResult & WithFleetArn(Aws::String &&value)
std::basic_string< char, std::char_traits< char >, Aws::Allocator< char > > String
Aws::Utils::Json::JsonValue JsonValue