7#include <aws/gamelift/GameLift_EXPORTS.h>
8#include <aws/gamelift/model/Build.h>
9#include <aws/core/utils/memory/stl/AWSString.h>
14template<
typename RESULT_TYPE>
15class AmazonWebServiceResult;
52 inline void SetRequestId(
const char* value) { m_requestId.assign(value); }
AWS_GAMELIFT_API UpdateBuildResult(const Aws::AmazonWebServiceResult< Aws::Utils::Json::JsonValue > &result)
AWS_GAMELIFT_API UpdateBuildResult & operator=(const Aws::AmazonWebServiceResult< Aws::Utils::Json::JsonValue > &result)
void SetBuild(Build &&value)
UpdateBuildResult & WithRequestId(Aws::String &&value)
UpdateBuildResult & WithBuild(Build &&value)
void SetRequestId(const char *value)
void SetRequestId(Aws::String &&value)
const Aws::String & GetRequestId() const
UpdateBuildResult & WithRequestId(const Aws::String &value)
UpdateBuildResult & WithRequestId(const char *value)
AWS_GAMELIFT_API UpdateBuildResult()
const Build & GetBuild() const
void SetBuild(const Build &value)
UpdateBuildResult & WithBuild(const Build &value)
void SetRequestId(const Aws::String &value)
std::basic_string< char, std::char_traits< char >, Aws::Allocator< char > > String
Aws::Utils::Json::JsonValue JsonValue