7#include <aws/gamelift/GameLift_EXPORTS.h>
8#include <aws/core/utils/memory/stl/AWSString.h>
13template<
typename RESULT_TYPE>
14class AmazonWebServiceResult;
42 inline void SetFleetId(
const char* value) { m_fleetId.assign(value); }
59 inline void SetFleetArn(
const char* value) { m_fleetArn.assign(value); }
70 inline void SetRequestId(
const char* value) { m_requestId.assign(value); }
void SetFleetId(const char *value)
void SetFleetId(Aws::String &&value)
void SetRequestId(Aws::String &&value)
StopFleetActionsResult & WithFleetArn(const Aws::String &value)
StopFleetActionsResult & WithFleetId(const char *value)
const Aws::String & GetFleetId() const
const Aws::String & GetFleetArn() const
StopFleetActionsResult & WithFleetArn(Aws::String &&value)
void SetFleetId(const Aws::String &value)
AWS_GAMELIFT_API StopFleetActionsResult()
const Aws::String & GetRequestId() const
StopFleetActionsResult & WithRequestId(const Aws::String &value)
StopFleetActionsResult & WithFleetArn(const char *value)
void SetFleetArn(const Aws::String &value)
void SetFleetArn(Aws::String &&value)
void SetRequestId(const Aws::String &value)
StopFleetActionsResult & WithRequestId(const char *value)
void SetFleetArn(const char *value)
AWS_GAMELIFT_API StopFleetActionsResult(const Aws::AmazonWebServiceResult< Aws::Utils::Json::JsonValue > &result)
StopFleetActionsResult & WithFleetId(const Aws::String &value)
StopFleetActionsResult & WithRequestId(Aws::String &&value)
void SetRequestId(const char *value)
StopFleetActionsResult & WithFleetId(Aws::String &&value)
AWS_GAMELIFT_API StopFleetActionsResult & operator=(const Aws::AmazonWebServiceResult< Aws::Utils::Json::JsonValue > &result)
std::basic_string< char, std::char_traits< char >, Aws::Allocator< char > > String
Aws::Utils::Json::JsonValue JsonValue