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AWS SDK for C++ Version 1.11.440
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src
aws-cpp-sdk-gamelift
include
aws
gamelift
model
PlayerSessionStatus.h
1
6
#pragma once
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#include <aws/gamelift/GameLift_EXPORTS.h>
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#include <aws/core/utils/memory/stl/AWSString.h>
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namespace
Aws
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{
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namespace
GameLift
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{
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namespace
Model
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{
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enum class
PlayerSessionStatus
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{
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NOT_SET
,
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RESERVED
,
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ACTIVE
,
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COMPLETED
,
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TIMEDOUT
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};
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namespace
PlayerSessionStatusMapper
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{
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AWS_GAMELIFT_API
PlayerSessionStatus
GetPlayerSessionStatusForName
(
const
Aws::String
& name);
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AWS_GAMELIFT_API
Aws::String
GetNameForPlayerSessionStatus
(
PlayerSessionStatus
value);
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}
// namespace PlayerSessionStatusMapper
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}
// namespace Model
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}
// namespace GameLift
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}
// namespace Aws
Aws::GameLift::Model::PlayerSessionStatusMapper::GetPlayerSessionStatusForName
AWS_GAMELIFT_API PlayerSessionStatus GetPlayerSessionStatusForName(const Aws::String &name)
Aws::GameLift::Model::PlayerSessionStatusMapper::GetNameForPlayerSessionStatus
AWS_GAMELIFT_API Aws::String GetNameForPlayerSessionStatus(PlayerSessionStatus value)
Aws::GameLift::Model::AcceptanceType::NOT_SET
@ NOT_SET
Aws::GameLift::Model::ComputeStatus::ACTIVE
@ ACTIVE
Aws::GameLift::Model::MatchmakingConfigurationStatus::COMPLETED
@ COMPLETED
Aws::GameLift::Model::PlayerSessionStatus
PlayerSessionStatus
Definition
PlayerSessionStatus.h:17
Aws::GameLift::Model::PlayerSessionStatus::RESERVED
@ RESERVED
Aws::GameLift::Model::PlayerSessionStatus::TIMEDOUT
@ TIMEDOUT
Aws
Aws::String
std::basic_string< char, std::char_traits< char >, Aws::Allocator< char > > String
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