7#include <aws/gamelift/GameLift_EXPORTS.h>
8#include <aws/core/utils/memory/stl/AWSString.h>
9#include <aws/core/utils/DateTime.h>
75 inline void SetRuleSetName(
const char* value) { m_ruleSetNameHasBeenSet =
true; m_ruleSetName.assign(value); }
95 inline void SetRuleSetArn(
const char* value) { m_ruleSetArnHasBeenSet =
true; m_ruleSetArn.assign(value); }
110 inline void SetRuleSetBody(
const char* value) { m_ruleSetBodyHasBeenSet =
true; m_ruleSetBody.assign(value); }
132 bool m_ruleSetNameHasBeenSet =
false;
135 bool m_ruleSetArnHasBeenSet =
false;
138 bool m_ruleSetBodyHasBeenSet =
false;
141 bool m_creationTimeHasBeenSet =
false;
MatchmakingRuleSet & WithRuleSetBody(const Aws::String &value)
void SetCreationTime(Aws::Utils::DateTime &&value)
MatchmakingRuleSet & WithRuleSetArn(const char *value)
bool CreationTimeHasBeenSet() const
MatchmakingRuleSet & WithRuleSetArn(Aws::String &&value)
void SetRuleSetName(const Aws::String &value)
MatchmakingRuleSet & WithCreationTime(Aws::Utils::DateTime &&value)
AWS_GAMELIFT_API MatchmakingRuleSet(Aws::Utils::Json::JsonView jsonValue)
MatchmakingRuleSet & WithRuleSetName(const char *value)
void SetRuleSetArn(const char *value)
void SetRuleSetArn(Aws::String &&value)
MatchmakingRuleSet & WithRuleSetName(const Aws::String &value)
void SetRuleSetBody(Aws::String &&value)
void SetRuleSetArn(const Aws::String &value)
const Aws::String & GetRuleSetArn() const
bool RuleSetArnHasBeenSet() const
MatchmakingRuleSet & WithCreationTime(const Aws::Utils::DateTime &value)
MatchmakingRuleSet & WithRuleSetName(Aws::String &&value)
void SetCreationTime(const Aws::Utils::DateTime &value)
void SetRuleSetName(Aws::String &&value)
MatchmakingRuleSet & WithRuleSetArn(const Aws::String &value)
const Aws::String & GetRuleSetName() const
void SetRuleSetBody(const Aws::String &value)
bool RuleSetNameHasBeenSet() const
const Aws::String & GetRuleSetBody() const
const Aws::Utils::DateTime & GetCreationTime() const
void SetRuleSetName(const char *value)
MatchmakingRuleSet & WithRuleSetBody(Aws::String &&value)
void SetRuleSetBody(const char *value)
AWS_GAMELIFT_API MatchmakingRuleSet & operator=(Aws::Utils::Json::JsonView jsonValue)
MatchmakingRuleSet & WithRuleSetBody(const char *value)
AWS_GAMELIFT_API MatchmakingRuleSet()
AWS_GAMELIFT_API Aws::Utils::Json::JsonValue Jsonize() const
bool RuleSetBodyHasBeenSet() const
std::basic_string< char, std::char_traits< char >, Aws::Allocator< char > > String
Aws::Utils::Json::JsonValue JsonValue