7#include <aws/gamelift/GameLift_EXPORTS.h>
8#include <aws/core/utils/memory/stl/AWSString.h>
50 inline void SetLocationName(
const char* value) { m_locationNameHasBeenSet =
true; m_locationName.assign(value); }
68 inline void SetLocationArn(
const char* value) { m_locationArnHasBeenSet =
true; m_locationArn.assign(value); }
76 bool m_locationNameHasBeenSet =
false;
79 bool m_locationArnHasBeenSet =
false;
bool LocationNameHasBeenSet() const
AWS_GAMELIFT_API Aws::Utils::Json::JsonValue Jsonize() const
AWS_GAMELIFT_API LocationModel()
LocationModel & WithLocationName(Aws::String &&value)
AWS_GAMELIFT_API LocationModel & operator=(Aws::Utils::Json::JsonView jsonValue)
void SetLocationName(const Aws::String &value)
void SetLocationArn(Aws::String &&value)
const Aws::String & GetLocationName() const
LocationModel & WithLocationArn(Aws::String &&value)
void SetLocationName(Aws::String &&value)
LocationModel & WithLocationName(const char *value)
const Aws::String & GetLocationArn() const
LocationModel & WithLocationArn(const char *value)
LocationModel & WithLocationArn(const Aws::String &value)
LocationModel & WithLocationName(const Aws::String &value)
void SetLocationArn(const char *value)
void SetLocationName(const char *value)
bool LocationArnHasBeenSet() const
void SetLocationArn(const Aws::String &value)
AWS_GAMELIFT_API LocationModel(Aws::Utils::Json::JsonView jsonValue)
std::basic_string< char, std::char_traits< char >, Aws::Allocator< char > > String
Aws::Utils::Json::JsonValue JsonValue