7#include <aws/gamelift/GameLift_EXPORTS.h>
8#include <aws/core/utils/memory/stl/AWSString.h>
9#include <aws/gamelift/model/AwsCredentials.h>
14template<
typename RESULT_TYPE>
15class AmazonWebServiceResult;
43 inline void SetFleetId(
const char* value) { m_fleetId.assign(value); }
60 inline void SetFleetArn(
const char* value) { m_fleetArn.assign(value); }
74 inline void SetComputeName(
const char* value) { m_computeName.assign(value); }
91 inline void SetComputeArn(
const char* value) { m_computeArn.assign(value); }
117 inline void SetTarget(
const char* value) { m_target.assign(value); }
128 inline void SetRequestId(
const char* value) { m_requestId.assign(value); }
const Aws::String & GetComputeName() const
void SetTarget(const char *value)
GetComputeAccessResult & WithTarget(const Aws::String &value)
void SetCredentials(AwsCredentials &&value)
GetComputeAccessResult & WithFleetArn(Aws::String &&value)
void SetFleetArn(Aws::String &&value)
GetComputeAccessResult & WithComputeArn(const char *value)
GetComputeAccessResult & WithFleetArn(const Aws::String &value)
GetComputeAccessResult & WithFleetArn(const char *value)
GetComputeAccessResult & WithCredentials(AwsCredentials &&value)
void SetTarget(Aws::String &&value)
GetComputeAccessResult & WithCredentials(const AwsCredentials &value)
AWS_GAMELIFT_API GetComputeAccessResult()
void SetComputeArn(const Aws::String &value)
GetComputeAccessResult & WithComputeArn(Aws::String &&value)
void SetRequestId(const char *value)
void SetFleetId(const char *value)
void SetComputeName(const Aws::String &value)
void SetCredentials(const AwsCredentials &value)
void SetRequestId(const Aws::String &value)
GetComputeAccessResult & WithComputeName(Aws::String &&value)
void SetFleetArn(const char *value)
GetComputeAccessResult & WithComputeArn(const Aws::String &value)
AWS_GAMELIFT_API GetComputeAccessResult(const Aws::AmazonWebServiceResult< Aws::Utils::Json::JsonValue > &result)
const Aws::String & GetRequestId() const
GetComputeAccessResult & WithRequestId(const char *value)
const Aws::String & GetFleetArn() const
GetComputeAccessResult & WithRequestId(const Aws::String &value)
void SetComputeArn(const char *value)
GetComputeAccessResult & WithTarget(const char *value)
void SetFleetId(const Aws::String &value)
void SetFleetId(Aws::String &&value)
const Aws::String & GetTarget() const
GetComputeAccessResult & WithTarget(Aws::String &&value)
void SetComputeArn(Aws::String &&value)
GetComputeAccessResult & WithComputeName(const char *value)
GetComputeAccessResult & WithRequestId(Aws::String &&value)
GetComputeAccessResult & WithFleetId(const char *value)
AWS_GAMELIFT_API GetComputeAccessResult & operator=(const Aws::AmazonWebServiceResult< Aws::Utils::Json::JsonValue > &result)
GetComputeAccessResult & WithFleetId(Aws::String &&value)
void SetFleetArn(const Aws::String &value)
const Aws::String & GetFleetId() const
void SetTarget(const Aws::String &value)
GetComputeAccessResult & WithComputeName(const Aws::String &value)
const Aws::String & GetComputeArn() const
void SetComputeName(Aws::String &&value)
void SetRequestId(Aws::String &&value)
void SetComputeName(const char *value)
const AwsCredentials & GetCredentials() const
GetComputeAccessResult & WithFleetId(const Aws::String &value)
std::basic_string< char, std::char_traits< char >, Aws::Allocator< char > > String
Aws::Utils::Json::JsonValue JsonValue