7#include <aws/gamelift/GameLift_EXPORTS.h>
8#include <aws/core/utils/memory/stl/AWSString.h>
49 inline void SetPlayerId(
const char* value) { m_playerIdHasBeenSet =
true; m_playerId.assign(value); }
64 inline void SetPlayerData(
const char* value) { m_playerDataHasBeenSet =
true; m_playerData.assign(value); }
72 bool m_playerIdHasBeenSet =
false;
75 bool m_playerDataHasBeenSet =
false;
void SetPlayerData(const Aws::String &value)
const Aws::String & GetPlayerId() const
DesiredPlayerSession & WithPlayerData(const Aws::String &value)
DesiredPlayerSession & WithPlayerId(Aws::String &&value)
const Aws::String & GetPlayerData() const
DesiredPlayerSession & WithPlayerData(const char *value)
void SetPlayerData(Aws::String &&value)
bool PlayerDataHasBeenSet() const
AWS_GAMELIFT_API DesiredPlayerSession()
DesiredPlayerSession & WithPlayerData(Aws::String &&value)
void SetPlayerId(const Aws::String &value)
DesiredPlayerSession & WithPlayerId(const char *value)
void SetPlayerId(const char *value)
bool PlayerIdHasBeenSet() const
AWS_GAMELIFT_API DesiredPlayerSession(Aws::Utils::Json::JsonView jsonValue)
AWS_GAMELIFT_API Aws::Utils::Json::JsonValue Jsonize() const
DesiredPlayerSession & WithPlayerId(const Aws::String &value)
void SetPlayerData(const char *value)
AWS_GAMELIFT_API DesiredPlayerSession & operator=(Aws::Utils::Json::JsonView jsonValue)
void SetPlayerId(Aws::String &&value)
std::basic_string< char, std::char_traits< char >, Aws::Allocator< char > > String
Aws::Utils::Json::JsonValue JsonValue