7#include <aws/gamelift/GameLift_EXPORTS.h>
8#include <aws/core/utils/memory/stl/AWSString.h>
9#include <aws/core/utils/memory/stl/AWSVector.h>
10#include <aws/gamelift/model/LocationUpdateStatus.h>
11#include <aws/gamelift/model/IpPermission.h>
16template<
typename RESULT_TYPE>
17class AmazonWebServiceResult;
45 inline void SetFleetId(
const char* value) { m_fleetId.assign(value); }
62 inline void SetFleetArn(
const char* value) { m_fleetArn.assign(value); }
102 inline void SetLocation(
const char* value) { m_location.assign(value); }
113 inline void SetRequestId(
const char* value) { m_requestId.assign(value); }
void SetInboundPermissions(Aws::Vector< IpPermission > &&value)
const Aws::String & GetLocation() const
DescribeFleetPortSettingsResult & WithLocation(const Aws::String &value)
DescribeFleetPortSettingsResult & WithRequestId(const Aws::String &value)
const Aws::String & GetRequestId() const
DescribeFleetPortSettingsResult & WithFleetArn(const char *value)
DescribeFleetPortSettingsResult & WithLocation(const char *value)
DescribeFleetPortSettingsResult & AddInboundPermissions(IpPermission &&value)
void SetInboundPermissions(const Aws::Vector< IpPermission > &value)
void SetRequestId(const Aws::String &value)
AWS_GAMELIFT_API DescribeFleetPortSettingsResult()
const Aws::String & GetFleetArn() const
DescribeFleetPortSettingsResult & WithUpdateStatus(const LocationUpdateStatus &value)
AWS_GAMELIFT_API DescribeFleetPortSettingsResult(const Aws::AmazonWebServiceResult< Aws::Utils::Json::JsonValue > &result)
void SetFleetId(Aws::String &&value)
DescribeFleetPortSettingsResult & WithFleetArn(Aws::String &&value)
DescribeFleetPortSettingsResult & WithUpdateStatus(LocationUpdateStatus &&value)
void SetFleetId(const char *value)
void SetUpdateStatus(const LocationUpdateStatus &value)
void SetFleetId(const Aws::String &value)
void SetRequestId(const char *value)
DescribeFleetPortSettingsResult & WithFleetId(const Aws::String &value)
void SetLocation(const Aws::String &value)
void SetRequestId(Aws::String &&value)
AWS_GAMELIFT_API DescribeFleetPortSettingsResult & operator=(const Aws::AmazonWebServiceResult< Aws::Utils::Json::JsonValue > &result)
DescribeFleetPortSettingsResult & WithInboundPermissions(const Aws::Vector< IpPermission > &value)
DescribeFleetPortSettingsResult & WithFleetArn(const Aws::String &value)
void SetUpdateStatus(LocationUpdateStatus &&value)
void SetFleetArn(const char *value)
const Aws::Vector< IpPermission > & GetInboundPermissions() const
DescribeFleetPortSettingsResult & WithInboundPermissions(Aws::Vector< IpPermission > &&value)
DescribeFleetPortSettingsResult & WithRequestId(Aws::String &&value)
void SetLocation(Aws::String &&value)
const LocationUpdateStatus & GetUpdateStatus() const
void SetFleetArn(Aws::String &&value)
DescribeFleetPortSettingsResult & WithFleetId(Aws::String &&value)
DescribeFleetPortSettingsResult & WithLocation(Aws::String &&value)
void SetFleetArn(const Aws::String &value)
DescribeFleetPortSettingsResult & WithRequestId(const char *value)
DescribeFleetPortSettingsResult & AddInboundPermissions(const IpPermission &value)
DescribeFleetPortSettingsResult & WithFleetId(const char *value)
void SetLocation(const char *value)
const Aws::String & GetFleetId() const
std::basic_string< char, std::char_traits< char >, Aws::Allocator< char > > String
std::vector< T, Aws::Allocator< T > > Vector
Aws::Utils::Json::JsonValue JsonValue