7#include <aws/gamelift/GameLift_EXPORTS.h>
8#include <aws/gamelift/model/FleetCapacity.h>
9#include <aws/core/utils/memory/stl/AWSString.h>
14template<
typename RESULT_TYPE>
15class AmazonWebServiceResult;
54 inline void SetRequestId(
const char* value) { m_requestId.assign(value); }
AWS_GAMELIFT_API DescribeFleetLocationCapacityResult(const Aws::AmazonWebServiceResult< Aws::Utils::Json::JsonValue > &result)
AWS_GAMELIFT_API DescribeFleetLocationCapacityResult & operator=(const Aws::AmazonWebServiceResult< Aws::Utils::Json::JsonValue > &result)
void SetFleetCapacity(const FleetCapacity &value)
void SetRequestId(Aws::String &&value)
void SetRequestId(const Aws::String &value)
AWS_GAMELIFT_API DescribeFleetLocationCapacityResult()
DescribeFleetLocationCapacityResult & WithRequestId(const Aws::String &value)
void SetFleetCapacity(FleetCapacity &&value)
DescribeFleetLocationCapacityResult & WithRequestId(Aws::String &&value)
DescribeFleetLocationCapacityResult & WithRequestId(const char *value)
const FleetCapacity & GetFleetCapacity() const
void SetRequestId(const char *value)
const Aws::String & GetRequestId() const
DescribeFleetLocationCapacityResult & WithFleetCapacity(const FleetCapacity &value)
DescribeFleetLocationCapacityResult & WithFleetCapacity(FleetCapacity &&value)
std::basic_string< char, std::char_traits< char >, Aws::Allocator< char > > String
Aws::Utils::Json::JsonValue JsonValue