7#include <aws/gamelift/GameLift_EXPORTS.h>
8#include <aws/core/utils/memory/stl/AWSVector.h>
9#include <aws/core/utils/memory/stl/AWSString.h>
10#include <aws/gamelift/model/EC2InstanceLimit.h>
15template<
typename RESULT_TYPE>
16class AmazonWebServiceResult;
55 inline void SetRequestId(
const char* value) { m_requestId.assign(value); }
AWS_GAMELIFT_API DescribeEC2InstanceLimitsResult()
DescribeEC2InstanceLimitsResult & AddEC2InstanceLimits(const EC2InstanceLimit &value)
const Aws::Vector< EC2InstanceLimit > & GetEC2InstanceLimits() const
const Aws::String & GetRequestId() const
void SetEC2InstanceLimits(const Aws::Vector< EC2InstanceLimit > &value)
AWS_GAMELIFT_API DescribeEC2InstanceLimitsResult(const Aws::AmazonWebServiceResult< Aws::Utils::Json::JsonValue > &result)
DescribeEC2InstanceLimitsResult & WithEC2InstanceLimits(Aws::Vector< EC2InstanceLimit > &&value)
void SetRequestId(Aws::String &&value)
void SetEC2InstanceLimits(Aws::Vector< EC2InstanceLimit > &&value)
DescribeEC2InstanceLimitsResult & WithRequestId(Aws::String &&value)
DescribeEC2InstanceLimitsResult & WithRequestId(const Aws::String &value)
DescribeEC2InstanceLimitsResult & AddEC2InstanceLimits(EC2InstanceLimit &&value)
DescribeEC2InstanceLimitsResult & WithEC2InstanceLimits(const Aws::Vector< EC2InstanceLimit > &value)
void SetRequestId(const char *value)
void SetRequestId(const Aws::String &value)
AWS_GAMELIFT_API DescribeEC2InstanceLimitsResult & operator=(const Aws::AmazonWebServiceResult< Aws::Utils::Json::JsonValue > &result)
DescribeEC2InstanceLimitsResult & WithRequestId(const char *value)
std::basic_string< char, std::char_traits< char >, Aws::Allocator< char > > String
std::vector< T, Aws::Allocator< T > > Vector
Aws::Utils::Json::JsonValue JsonValue