AWS SDK for C++

AWS SDK for C++ Version 1.11.440

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CreatePlayerSessionsResult.h
1
6#pragma once
7#include <aws/gamelift/GameLift_EXPORTS.h>
8#include <aws/core/utils/memory/stl/AWSVector.h>
9#include <aws/core/utils/memory/stl/AWSString.h>
10#include <aws/gamelift/model/PlayerSession.h>
11#include <utility>
12
13namespace Aws
14{
15template<typename RESULT_TYPE>
16class AmazonWebServiceResult;
17
18namespace Utils
19{
20namespace Json
21{
22 class JsonValue;
23} // namespace Json
24} // namespace Utils
25namespace GameLift
26{
27namespace Model
28{
30 {
31 public:
32 AWS_GAMELIFT_API CreatePlayerSessionsResult();
35
36
38
41 inline const Aws::Vector<PlayerSession>& GetPlayerSessions() const{ return m_playerSessions; }
42 inline void SetPlayerSessions(const Aws::Vector<PlayerSession>& value) { m_playerSessions = value; }
43 inline void SetPlayerSessions(Aws::Vector<PlayerSession>&& value) { m_playerSessions = std::move(value); }
46 inline CreatePlayerSessionsResult& AddPlayerSessions(const PlayerSession& value) { m_playerSessions.push_back(value); return *this; }
47 inline CreatePlayerSessionsResult& AddPlayerSessions(PlayerSession&& value) { m_playerSessions.push_back(std::move(value)); return *this; }
49
51
52 inline const Aws::String& GetRequestId() const{ return m_requestId; }
53 inline void SetRequestId(const Aws::String& value) { m_requestId = value; }
54 inline void SetRequestId(Aws::String&& value) { m_requestId = std::move(value); }
55 inline void SetRequestId(const char* value) { m_requestId.assign(value); }
56 inline CreatePlayerSessionsResult& WithRequestId(const Aws::String& value) { SetRequestId(value); return *this;}
57 inline CreatePlayerSessionsResult& WithRequestId(Aws::String&& value) { SetRequestId(std::move(value)); return *this;}
58 inline CreatePlayerSessionsResult& WithRequestId(const char* value) { SetRequestId(value); return *this;}
60 private:
61
62 Aws::Vector<PlayerSession> m_playerSessions;
63
64 Aws::String m_requestId;
65 };
66
67} // namespace Model
68} // namespace GameLift
69} // namespace Aws
CreatePlayerSessionsResult & WithRequestId(Aws::String &&value)
AWS_GAMELIFT_API CreatePlayerSessionsResult & operator=(const Aws::AmazonWebServiceResult< Aws::Utils::Json::JsonValue > &result)
CreatePlayerSessionsResult & AddPlayerSessions(const PlayerSession &value)
CreatePlayerSessionsResult & WithRequestId(const char *value)
void SetPlayerSessions(Aws::Vector< PlayerSession > &&value)
void SetPlayerSessions(const Aws::Vector< PlayerSession > &value)
AWS_GAMELIFT_API CreatePlayerSessionsResult(const Aws::AmazonWebServiceResult< Aws::Utils::Json::JsonValue > &result)
CreatePlayerSessionsResult & WithRequestId(const Aws::String &value)
const Aws::Vector< PlayerSession > & GetPlayerSessions() const
CreatePlayerSessionsResult & WithPlayerSessions(const Aws::Vector< PlayerSession > &value)
CreatePlayerSessionsResult & WithPlayerSessions(Aws::Vector< PlayerSession > &&value)
CreatePlayerSessionsResult & AddPlayerSessions(PlayerSession &&value)
std::basic_string< char, std::char_traits< char >, Aws::Allocator< char > > String
std::vector< T, Aws::Allocator< T > > Vector
Aws::Utils::Json::JsonValue JsonValue