7#include <aws/gamelift/GameLift_EXPORTS.h>
8#include <aws/core/utils/memory/stl/AWSVector.h>
9#include <aws/core/utils/memory/stl/AWSString.h>
10#include <aws/gamelift/model/PlayerSession.h>
15template<
typename RESULT_TYPE>
16class AmazonWebServiceResult;
55 inline void SetRequestId(
const char* value) { m_requestId.assign(value); }
void SetRequestId(Aws::String &&value)
void SetRequestId(const Aws::String &value)
CreatePlayerSessionsResult & WithRequestId(Aws::String &&value)
AWS_GAMELIFT_API CreatePlayerSessionsResult & operator=(const Aws::AmazonWebServiceResult< Aws::Utils::Json::JsonValue > &result)
CreatePlayerSessionsResult & AddPlayerSessions(const PlayerSession &value)
CreatePlayerSessionsResult & WithRequestId(const char *value)
void SetPlayerSessions(Aws::Vector< PlayerSession > &&value)
void SetPlayerSessions(const Aws::Vector< PlayerSession > &value)
AWS_GAMELIFT_API CreatePlayerSessionsResult(const Aws::AmazonWebServiceResult< Aws::Utils::Json::JsonValue > &result)
AWS_GAMELIFT_API CreatePlayerSessionsResult()
CreatePlayerSessionsResult & WithRequestId(const Aws::String &value)
const Aws::String & GetRequestId() const
void SetRequestId(const char *value)
const Aws::Vector< PlayerSession > & GetPlayerSessions() const
CreatePlayerSessionsResult & WithPlayerSessions(const Aws::Vector< PlayerSession > &value)
CreatePlayerSessionsResult & WithPlayerSessions(Aws::Vector< PlayerSession > &&value)
CreatePlayerSessionsResult & AddPlayerSessions(PlayerSession &&value)
std::basic_string< char, std::char_traits< char >, Aws::Allocator< char > > String
std::vector< T, Aws::Allocator< T > > Vector
Aws::Utils::Json::JsonValue JsonValue