7#include <aws/gamelift/GameLift_EXPORTS.h>
8#include <aws/gamelift/model/IpProtocol.h>
53 inline void SetContainerPort(
int value) { m_containerPortHasBeenSet =
true; m_containerPort = value; }
64 inline void SetConnectionPort(
int value) { m_connectionPortHasBeenSet =
true; m_connectionPort = value; }
82 bool m_containerPortHasBeenSet =
false;
85 bool m_connectionPortHasBeenSet =
false;
88 bool m_protocolHasBeenSet =
false;
void SetProtocol(const IpProtocol &value)
ContainerPortMapping & WithContainerPort(int value)
ContainerPortMapping & WithConnectionPort(int value)
AWS_GAMELIFT_API ContainerPortMapping(Aws::Utils::Json::JsonView jsonValue)
AWS_GAMELIFT_API ContainerPortMapping & operator=(Aws::Utils::Json::JsonView jsonValue)
void SetConnectionPort(int value)
AWS_GAMELIFT_API Aws::Utils::Json::JsonValue Jsonize() const
bool ProtocolHasBeenSet() const
ContainerPortMapping & WithProtocol(const IpProtocol &value)
void SetContainerPort(int value)
int GetContainerPort() const
ContainerPortMapping & WithProtocol(IpProtocol &&value)
bool ConnectionPortHasBeenSet() const
const IpProtocol & GetProtocol() const
void SetProtocol(IpProtocol &&value)
AWS_GAMELIFT_API ContainerPortMapping()
int GetConnectionPort() const
bool ContainerPortHasBeenSet() const
Aws::Utils::Json::JsonValue JsonValue