AWS SDK for C++

AWS SDK for C++ Version 1.11.440

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DescribeElasticGpusRequest.h
1
6#pragma once
7#include <aws/ec2/EC2_EXPORTS.h>
8#include <aws/ec2/EC2Request.h>
9#include <aws/core/utils/memory/stl/AWSVector.h>
10#include <aws/core/utils/memory/stl/AWSString.h>
11#include <aws/ec2/model/Filter.h>
12#include <utility>
13
14namespace Aws
15{
16namespace EC2
17{
18namespace Model
19{
20
24 {
25 public:
27
28 // Service request name is the Operation name which will send this request out,
29 // each operation should has unique request name, so that we can get operation's name from this request.
30 // Note: this is not true for response, multiple operations may have the same response name,
31 // so we can not get operation's name from response.
32 inline virtual const char* GetServiceRequestName() const override { return "DescribeElasticGpus"; }
33
34 AWS_EC2_API Aws::String SerializePayload() const override;
35
36 protected:
37 AWS_EC2_API void DumpBodyToUrl(Aws::Http::URI& uri ) const override;
38
39 public:
40
42
45 inline const Aws::Vector<Aws::String>& GetElasticGpuIds() const{ return m_elasticGpuIds; }
46 inline bool ElasticGpuIdsHasBeenSet() const { return m_elasticGpuIdsHasBeenSet; }
47 inline void SetElasticGpuIds(const Aws::Vector<Aws::String>& value) { m_elasticGpuIdsHasBeenSet = true; m_elasticGpuIds = value; }
48 inline void SetElasticGpuIds(Aws::Vector<Aws::String>&& value) { m_elasticGpuIdsHasBeenSet = true; m_elasticGpuIds = std::move(value); }
51 inline DescribeElasticGpusRequest& AddElasticGpuIds(const Aws::String& value) { m_elasticGpuIdsHasBeenSet = true; m_elasticGpuIds.push_back(value); return *this; }
52 inline DescribeElasticGpusRequest& AddElasticGpuIds(Aws::String&& value) { m_elasticGpuIdsHasBeenSet = true; m_elasticGpuIds.push_back(std::move(value)); return *this; }
53 inline DescribeElasticGpusRequest& AddElasticGpuIds(const char* value) { m_elasticGpuIdsHasBeenSet = true; m_elasticGpuIds.push_back(value); return *this; }
55
57
63 inline bool GetDryRun() const{ return m_dryRun; }
64 inline bool DryRunHasBeenSet() const { return m_dryRunHasBeenSet; }
65 inline void SetDryRun(bool value) { m_dryRunHasBeenSet = true; m_dryRun = value; }
66 inline DescribeElasticGpusRequest& WithDryRun(bool value) { SetDryRun(value); return *this;}
68
70
81 inline const Aws::Vector<Filter>& GetFilters() const{ return m_filters; }
82 inline bool FiltersHasBeenSet() const { return m_filtersHasBeenSet; }
83 inline void SetFilters(const Aws::Vector<Filter>& value) { m_filtersHasBeenSet = true; m_filters = value; }
84 inline void SetFilters(Aws::Vector<Filter>&& value) { m_filtersHasBeenSet = true; m_filters = std::move(value); }
85 inline DescribeElasticGpusRequest& WithFilters(const Aws::Vector<Filter>& value) { SetFilters(value); return *this;}
86 inline DescribeElasticGpusRequest& WithFilters(Aws::Vector<Filter>&& value) { SetFilters(std::move(value)); return *this;}
87 inline DescribeElasticGpusRequest& AddFilters(const Filter& value) { m_filtersHasBeenSet = true; m_filters.push_back(value); return *this; }
88 inline DescribeElasticGpusRequest& AddFilters(Filter&& value) { m_filtersHasBeenSet = true; m_filters.push_back(std::move(value)); return *this; }
90
92
97 inline int GetMaxResults() const{ return m_maxResults; }
98 inline bool MaxResultsHasBeenSet() const { return m_maxResultsHasBeenSet; }
99 inline void SetMaxResults(int value) { m_maxResultsHasBeenSet = true; m_maxResults = value; }
100 inline DescribeElasticGpusRequest& WithMaxResults(int value) { SetMaxResults(value); return *this;}
102
104
107 inline const Aws::String& GetNextToken() const{ return m_nextToken; }
108 inline bool NextTokenHasBeenSet() const { return m_nextTokenHasBeenSet; }
109 inline void SetNextToken(const Aws::String& value) { m_nextTokenHasBeenSet = true; m_nextToken = value; }
110 inline void SetNextToken(Aws::String&& value) { m_nextTokenHasBeenSet = true; m_nextToken = std::move(value); }
111 inline void SetNextToken(const char* value) { m_nextTokenHasBeenSet = true; m_nextToken.assign(value); }
112 inline DescribeElasticGpusRequest& WithNextToken(const Aws::String& value) { SetNextToken(value); return *this;}
113 inline DescribeElasticGpusRequest& WithNextToken(Aws::String&& value) { SetNextToken(std::move(value)); return *this;}
114 inline DescribeElasticGpusRequest& WithNextToken(const char* value) { SetNextToken(value); return *this;}
116 private:
117
118 Aws::Vector<Aws::String> m_elasticGpuIds;
119 bool m_elasticGpuIdsHasBeenSet = false;
120
121 bool m_dryRun;
122 bool m_dryRunHasBeenSet = false;
123
124 Aws::Vector<Filter> m_filters;
125 bool m_filtersHasBeenSet = false;
126
127 int m_maxResults;
128 bool m_maxResultsHasBeenSet = false;
129
130 Aws::String m_nextToken;
131 bool m_nextTokenHasBeenSet = false;
132 };
133
134} // namespace Model
135} // namespace EC2
136} // namespace Aws
DescribeElasticGpusRequest & WithFilters(const Aws::Vector< Filter > &value)
DescribeElasticGpusRequest & WithDryRun(bool value)
const Aws::Vector< Aws::String > & GetElasticGpuIds() const
virtual const char * GetServiceRequestName() const override
DescribeElasticGpusRequest & AddElasticGpuIds(Aws::String &&value)
void SetElasticGpuIds(Aws::Vector< Aws::String > &&value)
DescribeElasticGpusRequest & WithNextToken(Aws::String &&value)
DescribeElasticGpusRequest & AddElasticGpuIds(const Aws::String &value)
DescribeElasticGpusRequest & AddFilters(const Filter &value)
const Aws::Vector< Filter > & GetFilters() const
AWS_EC2_API void DumpBodyToUrl(Aws::Http::URI &uri) const override
DescribeElasticGpusRequest & AddFilters(Filter &&value)
DescribeElasticGpusRequest & AddElasticGpuIds(const char *value)
DescribeElasticGpusRequest & WithElasticGpuIds(const Aws::Vector< Aws::String > &value)
DescribeElasticGpusRequest & WithMaxResults(int value)
DescribeElasticGpusRequest & WithFilters(Aws::Vector< Filter > &&value)
void SetFilters(const Aws::Vector< Filter > &value)
DescribeElasticGpusRequest & WithNextToken(const Aws::String &value)
AWS_EC2_API Aws::String SerializePayload() const override
DescribeElasticGpusRequest & WithElasticGpuIds(Aws::Vector< Aws::String > &&value)
DescribeElasticGpusRequest & WithNextToken(const char *value)
void SetElasticGpuIds(const Aws::Vector< Aws::String > &value)
std::basic_string< char, std::char_traits< char >, Aws::Allocator< char > > String
std::vector< T, Aws::Allocator< T > > Vector